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[Very Early WIP] de_firestorm V2(Please send in feedback)


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Posted (edited)

Hey guys, I'm just putting my map out there

Im thinking of submitting it for the Mapcore + Reddit competition but I'm not sure that I will make it before the deadline

Please check out the map and say your thoughts :D

Workshop Link : http://steamcommunity.com/sharedfiles/filedetails/?id=496631222

V1 Overview

2015-08-10_00001.jpg

V2 Overview

 

 

 

 

Overview.jpg

Edited by Squarp13
Changed location of T spawn. Fixed up spawn times abit. Added a T Window to help balance an attack on B :D
Posted (edited)

Layout looks pretty interesting and it may be a good gameplay but test it yourself with some friends and hear what they say. I personally think that this connection from A down and left should be made more interesting maybe with a bridge over that way that goes straight from T to CT. (Yes, names would be helpful to describe ;D ) - There could be a staircase up to that bridge or something.

Edited by DeWil
Posted (edited)
Layout looks pretty interesting and it may be a good gameplay but test it yourself with some friends and hear what they say. I personally think that this connection from A down and left should be made more interesting maybe with a bridge over that way that goes straight from T to CT. (Yes, names would be helpful to describe ;D ) - There could be a staircase up to that bridge or something.

Hey man thanks for the feedback and I added what I think you meant (sorry for the vague locations I have updated that now) I also added a sniper balcony that can be accessed from the mid-ish area to assist T's for the assault and CT's for the retake because I thought that kind of went with your suggestion but I could be totally wrong in what I thought you meant :P Thanks so much for the feedback!

Edited by Squarp13
Posted

First of, for overviews I'd recommend you to no-draw what the player cannot see,and also use the cl_leveloverview command followed by a number for the scale, it is a lot cleaner like that. Haven't got time yet to play around your level, but it seems that chokepoints are a bit before T's arrive at bombsites? If so, work on them to make them the most interesting as possible, it is a bit plain right now.

Also, why isn't there any "middle"?

Posted

First of, for overviews I'd recommend you to no-draw what the player cannot see,and also use the cl_leveloverview command followed by a number for the scale, it is a lot cleaner like that. Haven't got time yet to play around your level, but it seems that chokepoints are a bit before T's arrive at bombsites? If so, work on them to make them the most interesting as possible, it is a bit plain right now.

Also, why isn't there any "middle"?

I will no-draw after im done adjusting the timing and making all the corridors interesting and I wouldn't really call where middle-ish is a middle (well its not a generic middle) mainly because it was designed to be a connecting kind of place and only really has value for the T's at the start. I totally agree with the choke points and at the moment I'm trying to adjust how fast the teams get to the bombsite mainly through obstacles :) Thanks for the feedback and next update I will make sure to use cl_leveloverview to take the picture.

Posted

I will no-draw after im done adjusting the timing and making all the corridors interesting and I wouldn't really call where middle-ish is a middle (well its not a generic middle) mainly because it was designed to be a connecting kind of place and only really has value for the T's at the start. I totally agree with the choke points and at the moment I'm trying to adjust how fast the teams get to the bombsite mainly through obstacles :) Thanks for the feedback and next update I will make sure to use cl_leveloverview to take the picture.

I don't see too much how CT's can hold off middle though, which is important, since the middle area should be defended if it has a value for T.

Posted

I don't see too much how CT's can hold off middle though, which is important, since the middle area should be defended if it has a value for T.

I really only called it middle because it was in the middle. I don't really think of it as a middle more so as I said before a connector for the late game for CT's and early game for T's

Posted (edited)

The contest ends in 20 days. You have a lot to do.

Yeah I am mainly using the contest as like a boost of sorts to get me to make a map. I doubt I will finish it in time. And I wont actually submit unless it is done

Edited by Squarp13

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