Squarp13 Posted August 10, 2015 Report Posted August 10, 2015 (edited) Hey guys, I'm just putting my map out thereIm thinking of submitting it for the Mapcore + Reddit competition but I'm not sure that I will make it before the deadlinePlease check out the map and say your thoughts Workshop Link : http://steamcommunity.com/sharedfiles/filedetails/?id=496631222V1 OverviewV2 Overview Edited August 11, 2015 by Squarp13 Changed location of T spawn. Fixed up spawn times abit. Added a T Window to help balance an attack on B :D Quote
DeWil Posted August 10, 2015 Report Posted August 10, 2015 (edited) Layout looks pretty interesting and it may be a good gameplay but test it yourself with some friends and hear what they say. I personally think that this connection from A down and left should be made more interesting maybe with a bridge over that way that goes straight from T to CT. (Yes, names would be helpful to describe ;D ) - There could be a staircase up to that bridge or something. Edited August 10, 2015 by DeWil Squarp13 1 Quote
Squarp13 Posted August 11, 2015 Author Report Posted August 11, 2015 (edited) Layout looks pretty interesting and it may be a good gameplay but test it yourself with some friends and hear what they say. I personally think that this connection from A down and left should be made more interesting maybe with a bridge over that way that goes straight from T to CT. (Yes, names would be helpful to describe ;D ) - There could be a staircase up to that bridge or something.Hey man thanks for the feedback and I added what I think you meant (sorry for the vague locations I have updated that now) I also added a sniper balcony that can be accessed from the mid-ish area to assist T's for the assault and CT's for the retake because I thought that kind of went with your suggestion but I could be totally wrong in what I thought you meant Thanks so much for the feedback! Edited August 11, 2015 by Squarp13 Quote
laminutederire Posted August 11, 2015 Report Posted August 11, 2015 First of, for overviews I'd recommend you to no-draw what the player cannot see,and also use the cl_leveloverview command followed by a number for the scale, it is a lot cleaner like that. Haven't got time yet to play around your level, but it seems that chokepoints are a bit before T's arrive at bombsites? If so, work on them to make them the most interesting as possible, it is a bit plain right now.Also, why isn't there any "middle"? Quote
Squarp13 Posted August 11, 2015 Author Report Posted August 11, 2015 First of, for overviews I'd recommend you to no-draw what the player cannot see,and also use the cl_leveloverview command followed by a number for the scale, it is a lot cleaner like that. Haven't got time yet to play around your level, but it seems that chokepoints are a bit before T's arrive at bombsites? If so, work on them to make them the most interesting as possible, it is a bit plain right now.Also, why isn't there any "middle"?I will no-draw after im done adjusting the timing and making all the corridors interesting and I wouldn't really call where middle-ish is a middle (well its not a generic middle) mainly because it was designed to be a connecting kind of place and only really has value for the T's at the start. I totally agree with the choke points and at the moment I'm trying to adjust how fast the teams get to the bombsite mainly through obstacles Thanks for the feedback and next update I will make sure to use cl_leveloverview to take the picture. Quote
laminutederire Posted August 11, 2015 Report Posted August 11, 2015 I will no-draw after im done adjusting the timing and making all the corridors interesting and I wouldn't really call where middle-ish is a middle (well its not a generic middle) mainly because it was designed to be a connecting kind of place and only really has value for the T's at the start. I totally agree with the choke points and at the moment I'm trying to adjust how fast the teams get to the bombsite mainly through obstacles Thanks for the feedback and next update I will make sure to use cl_leveloverview to take the picture.I don't see too much how CT's can hold off middle though, which is important, since the middle area should be defended if it has a value for T. Quote
Squarp13 Posted August 11, 2015 Author Report Posted August 11, 2015 I don't see too much how CT's can hold off middle though, which is important, since the middle area should be defended if it has a value for T.I really only called it middle because it was in the middle. I don't really think of it as a middle more so as I said before a connector for the late game for CT's and early game for T's Quote
laminutederire Posted August 11, 2015 Report Posted August 11, 2015 That it is a middle or not does not matter, what matters is that it has a value for both teams, so it must be defended Quote
Quotingmc Posted August 11, 2015 Report Posted August 11, 2015 The contest ends in 20 days. You have a lot to do. Quote
Squarp13 Posted August 11, 2015 Author Report Posted August 11, 2015 (edited) The contest ends in 20 days. You have a lot to do.Yeah I am mainly using the contest as like a boost of sorts to get me to make a map. I doubt I will finish it in time. And I wont actually submit unless it is done Edited August 11, 2015 by Squarp13 Quote
laminutederire Posted August 11, 2015 Report Posted August 11, 2015 Yeah I am mainly using the contest as like a boost of sorts to get me to make a map. I doubt I will finish it in time. And I wont actually submit unless it is done you already did a submission by posting here ashton93 and therealm1st 2 Quote
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