kleinluka Posted April 4, 2005 Report Posted April 4, 2005 why does it seem to me like the hardest part about making a model for source is getting into the editor/game? Pretty lame
von*ferret Posted April 4, 2005 Report Posted April 4, 2005 cause you have to do 50 billion things just to export. If there was some simple GUI export plugin for 3dsmax things would become a ton easier. I have 28 prop models for my UT level and getting them in is _seameless_
Pericolos0 Posted April 4, 2005 Report Posted April 4, 2005 well i believe theres already some model compiling gui's out tho, but theres still the hassle of having to export 3 smd files etc. sucks ;(
xRYqX7pY2Kko2YBOCL Posted April 4, 2005 Report Posted April 4, 2005 Not to mention the textures and .qc Its understandable theres alot you can do with the hl2models.
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