spaly Posted August 2, 2015 Report Posted August 2, 2015 (edited) Hey there,want to bring up my new started map de_mineHere is the workshop link, would be nice if I got some early feedback http://steamcommunity.com/sharedfiles/filedetails/?id=492147156 Some Screenshots: Layout: http://i.imgur.com/6fCFLaN.png I will expand this thread over time, this is just a quick place-holder ^^ Edited August 3, 2015 by Atrax Quote
Psyrius Posted August 3, 2015 Report Posted August 3, 2015 I went in and took a look. I would recommend putting up some screenshots. But I took one for you: http://i.imgur.com/6fCFLaN.png Where is the bombsite? Quote
spaly Posted August 3, 2015 Author Report Posted August 3, 2015 I went in and took a look. I would recommend putting up some screenshots. But I took one for you: http://i.imgur.com/6fCFLaN.png Where is the bombsite?oh, thanks for this dude ^^Like I said, this post was like a place holder because I was tired yesterday, I will do a real showcase today Quote
spaly Posted August 4, 2015 Author Report Posted August 4, 2015 push, give me Ideas for what to change ^^ Quote
jackophant Posted August 6, 2015 Report Posted August 6, 2015 Probably shrink the size of your lanes and open areas. Look how swamped that little CT is down on the left, or the T who's fallen off the map on the right.They layout looks OK (can't say for sure without testing), but your pathways should be about 128-192 units wide. I would suggest a comfortable 160 to begin with, and shrink/expand appropriately to create some variation.If you make this change, I think you'll find all your routes look super skinny and long (relatively speaking) and then you can find a more apt length for them.Try to keep your rotation time between bombsite to about 10-15 seconds, and while you can experiment with initial contact times, CTs want to get to each bombsite 1-3 seconds before the Ts depending on how favourable a spawn each team gets. spaly 1 Quote
spaly Posted August 6, 2015 Author Report Posted August 6, 2015 Probably shrink the size of your lanes and open areas. Look how swamped that little CT is down on the left, or the T who's fallen off the map on the right.They layout looks OK (can't say for sure without testing), but your pathways should be about 128-192 units wide. I would suggest a comfortable 160 to begin with, and shrink/expand appropriately to create some variation.If you make this change, I think you'll find all your routes look super skinny and long (relatively speaking) and then you can find a more apt length for them.Try to keep your rotation time between bombsite to about 10-15 seconds, and while you can experiment with initial contact times, CTs want to get to each bombsite 1-3 seconds before the Ts depending on how favourable a spawn each team gets.thats really helpful, I am reworking the map right now to both have smarter connectors and a better size..greetings ^^ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.