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Posted

Probably shrink the size of your lanes and open areas. Look how swamped that little CT is down on the left, or the T who's fallen off the map on the right.

They layout looks OK (can't say for sure without testing), but your pathways should be about 128-192 units wide. I would suggest a comfortable 160 to begin with, and shrink/expand appropriately to create some variation.

If you make this change, I think you'll find all your routes look super skinny and long (relatively speaking) and then you can find a more apt length for them.

Try to keep your rotation time between bombsite to about 10-15 seconds, and while you can experiment with initial contact times, CTs want to get to each bombsite 1-3 seconds before the Ts depending on how favourable a spawn each team gets.

Posted

Probably shrink the size of your lanes and open areas. Look how swamped that little CT is down on the left, or the T who's fallen off the map on the right.

They layout looks OK (can't say for sure without testing), but your pathways should be about 128-192 units wide. I would suggest a comfortable 160 to begin with, and shrink/expand appropriately to create some variation.

If you make this change, I think you'll find all your routes look super skinny and long (relatively speaking) and then you can find a more apt length for them.

Try to keep your rotation time between bombsite to about 10-15 seconds, and while you can experiment with initial contact times, CTs want to get to each bombsite 1-3 seconds before the Ts depending on how favourable a spawn each team gets.

thats really helpful, I am reworking the map right now to both have smarter connectors and a better size..

greetings ^^

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