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Yanzl

Resort and Castle assets

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Hey Yanzl, do you mind explaining how you got proper water reflections for different elevations for resort?

From what I was told, it was water_invis.vmt (for the actual water) + prop with water_fountain.vmt (for the refraction). Looking through water_fountain.vmt though, it only has commands for refractions, but no reflections.

Also, is there a particular reason you used a prop rather than func_brush for the refract shader?

w0qXKm3.jpg

Edited by kinggambit

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All reflections except the fountain at mid are cubemaps. Water_invis is there only for the water effects like fall damage and splash decals, the actual water surface is water_fountain, and it uses a cubemap.

And it's a prop because you can't edit UVs of brushes to make water flow in direction you want. 

uq7nsxb.png

 

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Recent? D: Zoo was in the same operation as Resort! Anyway:

Some stuff from Zoo: https://mega.nz/#!nx1HHLQT!9xvUHUogMVYYE16SqpUrWO6e8dtajt3wSwx1yqafsjE

Some stuff from Cruise: https://mega.nz/#!ux8gDCaa!cvM3Lo9pkPiLOxrVgG8kZ4Gm1l1sALZl4qHhBHnwaJk

Free for non-commercial use and all that.

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