Klems Posted July 28, 2015 Report Posted July 28, 2015 Hello mapcore,So I just released an update to de_bourg. Most of the map haven't changed, it's mostly layout changes to try and make it more balanced, a little bit wider and less awkward.Mainly middle is way bigger, bombsite A is slightly different, long A is a bit tinier and T-Spawn has changed a lot.There's more details to add here and here but it should be final. Download at Steam Workshop Deh0lise, Niller^.-, Teddy Graham and 8 others 11
biXen Posted July 28, 2015 Report Posted July 28, 2015 Looks great, just the simple fact that the bomb pointers are in yellow looks very nice on this map imo. Will add it and play when I get some time later
st0lve Posted July 28, 2015 Report Posted July 28, 2015 It looks very flat with that light, maybe add some color to it? It could be as simple as some lights in the indoor areas..
hgn Posted July 29, 2015 Report Posted July 29, 2015 I love the style of it, but as st0lve said, color would benefit this map alot since its dusk.
El Moroes Posted July 29, 2015 Report Posted July 29, 2015 I agree about the lighting, it's like you changed something. For the rest, the map is still pretty good
biXen Posted July 29, 2015 Report Posted July 29, 2015 Didn't seem flat at all to me when I played it, so I suggest doing that before commenting on the lighting. Could open up some more in some indoor areas to make more interesting lighting there, but otherwise I really liked the map. Played with bots, they are not superbright so hard to say what works or not
JorisCeoen Posted July 29, 2015 Report Posted July 29, 2015 I have personally found this to be one of the recent visually most impressive maps I have seen. I remember I played this a few months back and I was surprised it hasn't yet gone in an operation, as the gameplay seemed very solid already. Given that this contest is about may the best map enter an operation, I think this is one of the biggest contenders in the contest.Good luck man!
hamilton5 Posted July 30, 2015 Report Posted July 30, 2015 rly like the new t spawn -- great map, I want to see more polish at A, all the different mesh fence is kinda dirty, and the fields are plain.
Klems Posted July 30, 2015 Author Report Posted July 30, 2015 Thanks for the comments!I'll see what I can do with the lights. I tried adding spotlights in bombsite B but it looked bad. I haven't changed the sunlight, only the post processing changed (as far as I remember).The fields will definitely be vertex painted.
Klems Posted August 5, 2015 Author Report Posted August 5, 2015 I tried thingsThere's picture above for comparisons, the sunlight is slightly more colored and the sky appears more pinkish.For some reason the 4way blend doesn't work, I'm not sure why. One of the texture appears darker than it should, and it changes when you move the mouse. 1488 1
FMPONE Posted September 3, 2015 Report Posted September 3, 2015 Congratulations! As a finalist, this map thread has been stickied.I'll be providing my feedback in the coming days. VIOLATION and Squad 2
General Vivi Posted September 3, 2015 Report Posted September 3, 2015 I'm available this weekend for a 1 on 1 feedback session. Just give me a heads up.
Vaya Posted September 4, 2015 Report Posted September 4, 2015 2 things really stick out like a sore thumb for me on this map (which is damn fun to play, let me say that )- the glass window on mid makes for awkward fights. It soaks up damage and should really be changed- The 'smoke grenade here plz' sign feels too contrived. I know you were going for a training area theme but I dislike assets that tell players how to play a map- more so for a smoke that gives the terrorists a lot of control of mid UnknownPredator, swst.turn, Fnugz and 1 other 4
kinggambit Posted September 5, 2015 Report Posted September 5, 2015 (edited) - the glass window on mid makes for awkward fights. It soaks up damage and should really be changedThe damage soak is forgivable IMO but it was more about the bullet impact decals and particles obscuring vision for me, especially at long-range engagements across mid. I actually liked the creativity of allowing engagements but forcing players to run around to adjust timing but I could see how it'd be frustrating in a competitive setting.Someone suggested making the map a bit brighter; maybe it might mitigate the visibilty issue for that glass?Gameplay-wise, everything felt fine. The outside bombsite had a really accessible choke for CT's (just smoke it off then you have access into the back of the mid-T area) but then again, it could just be the meta for the map.Good luck! We need more sunset/sunrise maps! Edited September 5, 2015 by kinggambit
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