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Posted (edited)

High Tide, previously de_storage is a map I made. Thanks very much to everyone for playtesting over at r/globaloffensive and thanks everyone for entering in the contest, your maps look awesome :). It'll be hard for Valve to choose some maps for the next operation with so many good maps coming out.

Obviously, if there's anything wrong with the map please point it out and I'll consider fixing it/changing it. I'd find information on places I should clip especially useful so people can't chuck the bomb out of the playable area. Thanks.

a25ba19071.png

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=509038218

 

Screenshot

2015-08-30_00001.thumb.jpg.45c6ffcc8ddaf

 

Edited by DwarfOverlord
Updated a lot of things, including workshop link
Posted

Couldn't think of a more original name?

I'm not sure how I feel about those pillars either and the road system around them, doesn't feel natural. On the whole it looks quite good, but a lot of areas feel quite bare, just large exposed area of brickwork.

It also looks like you've used a (white brick) wall texture on the floor which looks wrong, but I can't tell you anymore about the location as I can't place it on the overlay.

What have used as a reference and what are the timings like? Got an overview with "bot_show_battlefront 1" enabled?

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