Iceberg Posted July 26, 2015 Report Posted July 26, 2015 Hi guys, I have a problem when compiling the map where I'm working, the fact is that when compiling the map appears in the log file an error, but the process continues so I think it is not a fatal error when start the map in the game is all ok but after a few seconds when you start to interact with the bots the game freezes, (if I am on the map only no errors occur) and should close forcefully here I leave the file image registration and compiler.say I have tried to copy the map to a new file if the previous file is corrupted, also subbed all brushes to (greybox), delete the entire process of optimization and the problem is still present. I hope you can help mehttps://drive.google.com/file/d/0B8hmnDh_jvgARXdvRm1WSVI4Tlk/view?usp=sharingthe error map Quote
laminutederire Posted July 26, 2015 Report Posted July 26, 2015 I personally think it is caused by the second warning, do what it says, recompile your model, adding the command it tells you to add in the qc file, and try again.Or if you are more lazy, delete every instances of this model, compile, see if the issue is still happening. If not, I'm pretty positive that what I said above will fix the map. Otherwise correct things for the first warning, and see if it is working. If none of these two fix the map, then there is something else, but that's a good start to look for the source of the issue.In general, warnings are there to tell you that even if it can compile, there may be some errors. For ecample, when missing textures warnings appear you have black faces, or when there is a portalside error, it almost everytime causes glitches. Quote
jackophant Posted July 27, 2015 Report Posted July 27, 2015 This: Interlopers Compile Log CheckerThe issue you may face here is having nodraw, or another tool texture applied to a displacement. Find the offending displacement and change the texture!Also, try changing that prop you've got to "prop_physics_multiplayer" as well. Some props don't like to me made static a reason unknown to me. You can edit the flags of it to make it static still.The rest of the compile looks ok, but if you want to share it with us in future, find the compile log file it writes in the same folder as the bsp and share that. You'll also require that for the compile checker. Quote
Iceberg Posted July 27, 2015 Author Report Posted July 27, 2015 Hello, already solved the warning appeared to me in the log file, simply delete the model, but still follows the error breaks my game but when I boot the bots and I'm alone on the map all goes well, now I'm thinking whether you have to do with the * .nav or something because the map has no optimization or other entity than the spawn and bomb zones.I'll try that tool to see if there are any other error and tell them, thank you very much Quote
Iceberg Posted July 27, 2015 Author Report Posted July 27, 2015 (edited) Already solve the two warnings that appeared to me in the compilation log, simply follow the steps that appear in the log checker and solved! yet still breaking his map when I'm trying, and try to eliminate all env_cubemap by if something about them yet still present. Thanks a lot for the help @jackophant Edited July 27, 2015 by Iceberg Quote
Iceberg Posted July 27, 2015 Author Report Posted July 27, 2015 hello, the map is already fixed and have a stable version, the problem apparently was that players start was 16 per spawn zone, just delete some and leave for the 10vs10 players have a map, the map has all Areaportals eliminated and has no optimization, thanks for the comments guys. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.