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[HAMMER / CS:GO] - Problem when compiling, says texture is not found


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Posted

Hi,

I have a little problem with my map when I compile it. I changed name and thus location of my map and textures a little while ago, and when I compile it says not found on those old custom material names/positions. The textures work fine so it's obviously finding the new locations fine. But I would like to get rid of the errors, any ideas? I can't see the old textures on any brush or in the texture list.

Posted (edited)

This is from the part that gives a caution: 

Loading E:\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\lojack\cs_lojack_007.vmf
Map revision 125
material "cs_10kmiles/bixen_tilesplain_0108_11" not found.
Material not found!: CS_10KMILES/BIXEN_TILESPLAIN_0108_11
material "cs_10kmiles/bixen_colorglass" not found.
Material not found!: CS_10KMILES/BIXEN_COLORGLASS
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
 

CS_10KMILES is the old mapname/folder name

Edited by biXen
Posted

You could try creating a brush, assigning to one of its faces one of the old texture, then replace it by the new one in the face sheet editor. However if you already did this that wouldn't work ! But I'd say that if it works in-game let these warnings be and don't torture yourself :)

Posted (edited)

You could try creating a brush, assigning to one of its faces one of the old texture, then replace it by the new one in the face sheet editor. However if you already did this that wouldn't work ! But I'd say that if it works in-game let these warnings be and don't torture yourself :)

I can't even find the old textures, folder deleted. But I guess I could just recreate the folder, copy the textures in and do what you say. Maybe that would fix it. 

Yeah I guess I can forget about it, but I'm a bit afraid of getting some other problem because of this down the line. Experience as a programmer speaking there :)

Edited by biXen
Typo
Posted

I can't even find the old textures, folder deleted. But I guess I could just recreate the folder, copy the textures in and do what you say. Maybe that would fix it. 

Yeah I guess I can forget about it, but I'm a bit afraid of getting some other problem because of this down the line. Experience as a programmer speaking there :)

otherwise you can check for problems (alt+ p if I remember correctly, otherwise it is located next to pointfile and portalfile)

that way, by double clicking on the material issue, it is supposed to show you what one of the faces the material is applied, you can replace it directly like that.

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