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Posted (edited)

Hello! I'm pretty new to mapping and I'm trying to make these windows in my roof. One side of the window looks good, but the other side is black. What's causing this and how can I fix it?

 

XLLTWul.png

Edited by Aerium88
Posted

I have the same issue, it appears that when you import a plane, one face is black and the other is textured. If your prop has multiple faces, try to invert faces that are black in hammer (change the normal so that it faces the other way in other words) I don't know if I'm very clear, if not do tell I'll try to be more specific ! 

Posted (edited)

Sorry, I don't know how to do that? Do you mean to just rotate the glass 180 degrees?

Btw, the windows/glass and the window frame consist of 2 props. One is just the frame - the other one is the glass - and it is the glass that have this problem.

 

I think it's kind of weird, because I can also see the same issue in the model browser as well.

Edited by Aerium88
Posted (edited)

Have you created it yourself? What modelling software did you use?

The glass is just a plane?

Sorry, I don't know how to do that? Do you mean to just rotate the glass 180 degrees?

Btw, the windows/glass and the window frame consist of 2 props. One is just the frame - the other one is the glass - and it is the glass that have this problem.

 

I think it's kind of weird, because I can also see the same issue in the model browser as well.

 

Edited by laminutederire
Posted (edited)

Those look like the default roof windows for csgo. typically black models happen when the material is pointing to the wrong texture in the material.

 

edit: sorry i sometimes forget to re-read my posts for errors lol

Edited by LATTEH
Posted

Those look like the default roof windows for csgo. typically black models mean that the material is point to the wrong texture in the material.

And what does that exactly mean? And is there a way to fix it? I havn't downloaded any props/textures or anything. I found these windows from the "assault" package if I'm not mistaken.

Posted

if these are valve props, try to verify the cache, these textures may appear or the model could be re-downloaded.

Ignore my previous post, I personnally had the same issue buy when I was creating my own props, so that unrelated, sorry.

I've tried to verify the cache. It's still black :/

Posted (edited)

Model appears to be messed up for me too, so I figured this needed some sherlock holmes investigation.

So I opened up the model in HLMV only to see that it's missing materials.

h3yCP32.jpg

 

hmmm that's interesting, let's check out gcfscape and see what we have there.

 

oe1wMi3.jpg

well.. the much needed materials are gone for whatever reason, seems like someone at valve merged them together and forgot to update the model.. we still have the warehouselightglass_a.vmt though. That material file is looking for warehouseskylightglass.vtf so let's check it out.

 

VZpVwYA.jpg

Yup, this is pretty much what we want. So now I decided to decompile the model and assign it that single warehouselightglass_a.vmt and recompile again.

 

FXFA24J.jpg

 

well there we go, case solved!

here you can download the fixed version as a temporary solution warehouseSkyLightGlass_01_fixed.zip. Place it inside csgo\models\props\cs_assault.

Although keep in mind that you have to pack it inside your bsp otherwise other players will get a massive error model instead.

 

Edited by tomm
Posted

Thanks alot, that's awesome! 

"Although keep in mind that you have to pack it inside your bsp otherwise other players will get a massive error model instead."

How do I do that though?

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