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Dirty Bomb

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I wish I had more friends playing this game because I really love it. It's that kind of game I'm able to master even without playing for a year where R6S and OW punish your for not training enough  :lol:

 

But seriously release a map editor !!!

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59 minutes ago, ElectroSheep said:

I wish I had more friends playing this game because I really love it. It's that kind of game I'm able to master even without playing for a year where R6S and OW punish your for not training enough  :lol:

 

But seriously release a map editor !!!

Sup glad to see some other level designers on here playing it. 

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It's a fun game I just don't have enough time to play all these shooters :( 

Just got R6: SIege with some friends so that's gonna take up a lot of time along with OW and PUBG and some other games.

First world problems.

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Played some matches on Castle today. Man, the atmosphere completely sells it. Gameplay feels tighter than on other maps, but so far I'm liking it. 

Edit*

On 2/27/2018 at 7:01 PM, Vilham said:

Finally have some content out since I left CIG, working off another designers initial work I remade the first objective of one of the old maps to fix one of the worst full holds in the game.

https://www.dirtybomb.com/chapters/the-hunter-update/

 

Just played on this. Even though it's been a while, I still remember that bit in the map. Never really had an issue with it, but I checked out your post on the official forums and I can see why you guys remade it.

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Love the looks of these environments.
(I feel people could/should do this kind of visual stuff in CS)

Unfortunately I don't feel like entering these grind mechanics. Also don't want to spend on casino-packs to improve my gaming avatar/arsenal.

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2 hours ago, blackdog said:

Love the looks of these environments.
(I feel people could/should do this kind of visual stuff in CS)

Unfortunately I don't feel like entering these grind mechanics. Also don't want to spend on casino-packs to improve my gaming avatar/arsenal.

Honestly you don't have to spend any money at all. The daily missions give you more than enough credits to buy all the mercs and you can just play with default loadouts as they are normally the best.

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https://www.pcgamer.com/dirty-bomb-is-going-completely-free-in-its-last-update/

https://dirtybombsupport.zendesk.com/hc/en-us/articles/360000746817-L1b-Server-FAQ

@Vilham Any extra word on this? It would be indeed cool to allow users to host their own servers. It's a shame there's no real incentive to release an sdk. That would definitely ensure the game remains alive valve style.

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On 1/10/2019 at 1:39 PM, Radu said:

https://www.pcgamer.com/dirty-bomb-is-going-completely-free-in-its-last-update/

https://dirtybombsupport.zendesk.com/hc/en-us/articles/360000746817-L1b-Server-FAQ

@Vilham Any extra word on this? It would be indeed cool to allow users to host their own servers. It's a shame there's no real incentive to release an sdk. That would definitely ensure the game remains alive valve style.

Been off the project for a while, so not sure about the future or options like that. Honestly an SDK wouldn't work currently because of the way the game organises and recognises its assets. Would need a rework for that. Also DB map setup is very complex and has lots of tribal knowledge around how certain things work.

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Was a shame to hear DB was going this way but hopefully they do allow players to host their own server at least. If not it'll just be lost to history which is sad for any game.

Enjoyed DB a lot during my shortish (40+ hours) play time. Just stopped playing since all my friends were playing other games.

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Was fan of the game for a short time. It was not the best looking game but at least the yellow tech tone game the environment some style. Gameplay was top but unfortunatly I think what killed a bit the game for me is the low amount of maps and how they looks a bit the same visually. Looks like it was a good game for an sdk.

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I didn't mind the graphics, nor I do I mind them now, but when I played it there were indeed few maps. I always thought the style and fairly accessible visuals would make for a great mapping opportunity. It would have been cool to involve the community more with an SDK and workshop.

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I'm quite surprised that they will allow for the game servers to run for another year and not just straight up pulling the plug.

Great game, had some of the most fun characters (Phoenix, Skyhammer most notably) to play as. Will most likely give it another go soon.

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