Bluestrike Posted March 28, 2005 Report Share Posted March 28, 2005 Looks like mapcore is back just in time cs_beirut 2 download: http://www.bluestrike.be/maps/files/cs_beirut2.zip Fileplanet: http://www.fileplanet.com/files/150000/151759.shtml Quote Link to comment Share on other sites More sharing options...
von*ferret Posted March 28, 2005 Report Share Posted March 28, 2005 I like this one much better than the sub one. I'd suggest getting more shadow contrast since you're in the desert. Dunno if this looks anything like beirut from what I've seen in movies. Doesn't look like a total rip off of the dust series so thats a plus. Overall a nice custom map, does it play well? Quote Link to comment Share on other sites More sharing options...
Bluestrike Posted March 28, 2005 Author Report Share Posted March 28, 2005 reson I called it beirut is because its a sequel on cs_beirut for cs1, so poeple roughly know what to expect. The orriginal map had nothing to do with beirut either but I got that map idea after a Chuck Norris movie where he had to rescue someone from beirut Quote Link to comment Share on other sites More sharing options...
von*ferret Posted March 28, 2005 Report Share Posted March 28, 2005 well its a fine map regardless. Quote Link to comment Share on other sites More sharing options...
DaanO Posted March 28, 2005 Report Share Posted March 28, 2005 Actually i think you should've included some cool buildings / features to make it stand out of the crowd of generic town maps (arab generic town maps even!). Add a mosque for example. Add a Saddam statue, an American embassy, anything. Quote Link to comment Share on other sites More sharing options...
Bluestrike Posted March 28, 2005 Author Report Share Posted March 28, 2005 I tried to stick with the orriginal valve content because my 2d and 3d skills suck Quote Link to comment Share on other sites More sharing options...
DaanO Posted March 28, 2005 Report Share Posted March 28, 2005 Even with only Valve content you could make some buildings that are more than just houses i'm sure. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted March 28, 2005 Report Share Posted March 28, 2005 creativity is an artist's strongest tool Quote Link to comment Share on other sites More sharing options...
MagicTMP Posted March 28, 2005 Report Share Posted March 28, 2005 i like the 2nd pic. draws me in. good work with the displacements and blends. i dont know why i just really like that pic... Quote Link to comment Share on other sites More sharing options...
ReNo Posted March 29, 2005 Report Share Posted March 29, 2005 The skybox displacements in the first pic are what impress me the most. I couldn't really tell you why....just looks cool Nice to see there is a bit of colour in the textures you chose, as it does help differentiate it from the dust clones (sounds like something out of star wars...maybe thats just republic commando getting to me). As Ferret said, lighting could use more contrast - at the minute it just seems like you have a light_environment pointing straight downwards or something. Good job overall though Quote Link to comment Share on other sites More sharing options...
Minos Posted March 29, 2005 Report Share Posted March 29, 2005 Your host doesnt like brazil I guess, your screenies never work for me. Quote Link to comment Share on other sites More sharing options...
MJ Posted March 29, 2005 Report Share Posted March 29, 2005 creativity is an artist's strongest tool lol Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted March 29, 2005 Report Share Posted March 29, 2005 Now this looks really nice man. Good job. Awsome. Quote Link to comment Share on other sites More sharing options...
st0lve Posted March 29, 2005 Report Share Posted March 29, 2005 creativity is an artist's strongest tool lolwhy is that lol? its true anyway. Quote Link to comment Share on other sites More sharing options...
Thrik Posted March 29, 2005 Report Share Posted March 29, 2005 Looks cool. I'm not sure about Ferret's contrast comment since I think it looks pretty nice with regards to lighting, and thinking logically I'd assume that in real life all the sunlight being reflected around by the end and light surfaces would tone down the shadows quite a bit anyway. The effect doesn't quite look realistic though, primarily due to the complete absence of sand being blown around like in de_dust. I might suggest looking into integrating that. Quote Link to comment Share on other sites More sharing options...
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