Shima33 Posted July 15, 2015 Report Posted July 15, 2015 (edited) Hey There! This is my first time making a map for CS:GO - I've been working on this map solo for about a month and a half. I'd say it was about 20% done - the layout's there, but it needs detailing, cleaning up, proper clipping, and quite a lot of playtesting. Any and all help is appreicated! Keep in mind - This map is a Work In Progress! Anything you see that you don't like, bring it up in the comments, and I'll try and resolve it! This is a very early version of my competitive defusal map, "De_Opera". I don't feel as if this map is far enough in development to even be considered an alpha, yet. I am currently looking for people to test it, and give feedback on timings, pathways and all that good stuff.Opera is set inside of a historical opera hall, with the name themes coming from the indoor areas of pre-existing maps, and a recent trip to a royal opera hall. This opera hall put on a show so controversial that it attracted the attention of terrorist millitants, who plan to sabotage the whole opera hall by blowing it asunder. The Counter-Terrorists, protecting this historical hall for cultural purposes, move in to try and re-secure the area. Workshop Link:http://steamcommunity.com/sharedfiles/filedetails/?id=481209213Have fun! Edited July 15, 2015 by Shima33 Quote
Shima33 Posted July 15, 2015 Author Report Posted July 15, 2015 (edited) Saying the screenshots are on the workshop link is pretty cheap - here are the photo's in the thread!By the way, before I forget to mention, the dimensions of the map are 3405 x 3476.Photo's: T Spawn - the fine example of how under-developed this map is so far.The T-side path to A, also known as 'Hogan', named after Hogan's Alley, the old NES game. There's some sandbags behind the cylinders so you can jump on top of them, and it's possible to jump on the dumpsters to the left, perform a tricky jump and get on top of those boxes. Do this with a friend, and you can boost through into the vents, giving you a vantage point on CT-sided A.The main stage itself, the A bomb site. The idea here was to have retractable seating, indicated by the blue carpet texture in the background behind all the cylinders and gym equipment. So far it doesn't look like much of a stage - I aim to have this fixed with stage lighting, and perhaps curtains.Mid. This area isn't really finished up to my standards yet.The path leading to B from Mid. This area's pretty minimalist so far, but I'm not sure what to add.The B bomb site itself, otherwise known as Depot. This area is supposed to be where they store all the stage props for the performances on the stage, but right now I'm just using standard warehouse crates and all that. This area's probably going to change a lot, as the stage props are made and stored.The CT entrance to B, also known as Tickets. Jump over those ticket barriers or open the door, smash through the window behind, and leap right into the Depot area. There are also some other ticket stalls on the other side, which are good for saving.T-sided entrance to B, also known as Trucks. It's possible to hide in the trucks and save here as well.Radar: Edited July 15, 2015 by Shima33 Quote
Fjoggs Posted July 15, 2015 Report Posted July 15, 2015 Like the screenshots. Some of the textures shown however look rather, uh, plastic? Not sure how to describe it. The white stone bricks in picture 4 and 5 especially, and the brick floor texture in picture 3. That radar is the best radar I think I've seen. So easy to look at. My own radar have a lot of work when I see that beauty. Keep up the good work. Quote
Shima33 Posted July 15, 2015 Author Report Posted July 15, 2015 Like the screenshots. Some of the textures shown however look rather, uh, plastic? Not sure how to describe it. The white stone bricks in picture 4 and 5 especially, and the brick floor texture in picture 3. That's because the reflectivity is too high on the base textures - right nowI'm more concerned with other details and clipping paths - wanna get the basics of the detail out of the way, then work on it.That radar is the best radar I think I've seen. So easy to look at. My own radar have a lot of work when I see that beauty. Keep up the good work. Thank you very much! It was actually quite painful getting the cl_leveloverview lined up properly, but I managed it in the end - there's probably some more details that I'll add in post to the radar. Quote
leplubodeslapin Posted July 16, 2015 Report Posted July 16, 2015 Hello,I really am sorry but, can you change the name of your map ? I'm already working on a map named cs_opera (it will just be "Opera" on workshop), and i really care about the namehttps://www.mapcore.org/topic/18520-csgowip-cs_opera/Good luck for your map, you shouldn't use FIT that much on your textures and clip your brushes in order to apply more various textures. And some crates are really huge and weird, maybe more crates instead of 1 big will make more sense. MaanMan and El_Exodus 2 Quote
Shima33 Posted July 16, 2015 Author Report Posted July 16, 2015 Hello,I really am sorry but, can you change the name of your map ? I'm already working on a map named cs_opera (it will just be "Opera" on workshop), and i really care about the namehttps://www.mapcore.org/topic/18520-csgowip-cs_opera/Good luck for your map, you shouldn't use FIT that much on your textures and clip your brushes in order to apply more various textures. And some crates are really huge and weird, maybe more crates instead of 1 big will make more sense.Wow, your map is leaps and bounds ahead of what I've got, so far! It's looking really good - keep at it! I didn't see it when I was browsing the workshop before... The question is, what should the replacement name be? I'll come up with something, but right now, I'm going to have to stick with it, simply because I can't think of another name. Yeah, as you can tell, most of this was just getting the level design done and dusted rather than the looks, hence quite a lot of ugly textures and all that. I have no idea what you're on about with the "Clip Brushes" thing - I've only been using Hammer for a month, and I only know the basics. The crate problem will be resolved soon as well, hopefully! On a side note... Did you use any custom props for CS_Opera? I ask because the seats, guard rail and curtains in your map look absolutely -GORGEOUS-! If you made them yourself, then bloody good show. I hate to sound like I'm stealing your work, or anything, but could I please have those props, if they are props? My level could desperately do with them, if you don't mind. If you don't want to give them to me, I understand. Those cieling lights in the lounge also look gorgeous... I'm practically fauning over how much further your map is in development over mine. leplubodeslapin 1 Quote
leplubodeslapin Posted July 16, 2015 Report Posted July 16, 2015 @Shima33 Thank you for understanding my post, i know i'm demanding quite a lot (changing the name is never easy). I haven't uploaded the map on the workshop yet, i will at the end, that's why you haven't found it. I like the idea of name austinweiss found "de_theatre", I mean it still fits to your map and sounds clearly different than "Opéra".As Austin said, most of the models are made by me and some others by a friend of mine. I don't really want to share them until the release of the map, I'm sorry :/ I understand that it's more of a sketch of what your map will be, it may explain why the texturing is weird ^^When i said "Clip your brushed", i meant cut them with the clipping tool and apply textures differently to the faces. Nihil made some pretty good video tutorials recently, the first one could help you with your texturing :There's also the last TopHattWaffle's video and the last Fmpone's stream record that might help you.Good luck with your map! 1488 and NihiL 2 Quote
Shima33 Posted July 26, 2015 Author Report Posted July 26, 2015 I'm not going to lie - progress on this map has come to a complete halt since the 18th, due to a lack of motivation and idea of how to properly detail this map. What I need right now is a lot of help. I have no idea what I'm doing when it comes to detail, and if someone could chip in and give me some feedback or perhaps share the workload, that would be amazing. Thank you. Quote
laminutederire Posted July 26, 2015 Report Posted July 26, 2015 I'm not going to lie - progress on this map has come to a complete halt since the 18th, due to a lack of motivation and idea of how to properly detail this map. What I need right now is a lot of help. I have no idea what I'm doing when it comes to detail, and if someone could chip in and give me some feedback or perhaps share the workload, that would be amazing. Thank you.I would recommend you to search inspiration in other cs maps for the depot area, since it is a recurrent theme in this game. For the rest, it doesn't look like an opera to me, because the stage does not lead to a room possibly filled with people. Look up at auditoriums to try to build this room, even if most areas won't be playable (it would be terrible gameplay wise, but it would help sell the theme). I'll try to better understand which purpose each area is supposed to have in a real life opera, asking you to enlighten me in the process, in order to help you a bit more Quote
biXen Posted July 26, 2015 Report Posted July 26, 2015 References. Collect them and use them, can't say it enough. I am completely lost without it, because how things look in your brain just isn't how it would be done in real life in most cases, and it can save you a lot of time making something that seems it would look great in your head but doesn't really work after you are done. Quote
Squad Posted July 26, 2015 Report Posted July 26, 2015 I'm not going to lie - progress on this map has come to a complete halt since the 18th, due to a lack of motivation and idea of how to properly detail this map. What I need right now is a lot of help. I have no idea what I'm doing when it comes to detail, and if someone could chip in and give me some feedback or perhaps share the workload, that would be amazing. Thank you.Seems like you're suffering from an inspiration blackout. Unfortunately that's a normal thing What I usually do in that case is google for reference images and keep doing that until I find inspiration again. Sometimes that happens with just one perfect picture you come across!What area or areas exactly are you having trouble with (I'm not familiar with the layout however)? jackophant 1 Quote
laminutederire Posted July 26, 2015 Report Posted July 26, 2015 Seems like you're suffering from an inspiration blackout. Unfortunately that's a normal thing What I usually do in that case is google for reference images and keep doing that until I find inspiration again. Sometimes that happens with just one perfect picture you come across!What area or areas exactly are you having trouble with (I'm not familiar with the layout however)?in your opinion, was my advice to search a purpose for each area, then search references any good?( I'd hate to give bad advices) Quote
Squad Posted July 26, 2015 Report Posted July 26, 2015 in your opinion, was my advice to search a purpose for each area, then search references any good?( I'd hate to give bad advices)Sure. I think that's the proper way to do it, although if you struggle with picking a purpose for one or more areas it could help to do it the other way around too: going through references until you find that one image Quote
Shima33 Posted July 26, 2015 Author Report Posted July 26, 2015 (edited) I would recommend you to search inspiration in other cs maps for the depot area, since it is a recurrent theme in this game. For the rest, it doesn't look like an opera to me, because the stage does not lead to a room possibly filled with people. Look up at auditoriums to try to build this room, even if most areas won't be playable (it would be terrible gameplay wise, but it would help sell the theme). I'll try to better understand which purpose each area is supposed to have in a real life opera, asking you to enlighten me in the process, in order to help you a bit moreWell, the blue wall is supposed to be retractable seating, like the sort that you see in a school auditorium or something like that. That area still does need a lot of work, especially on the roofing and surrounding, non-accesible areas. Seems like you're suffering from an inspiration blackout. Unfortunately that's a normal thing What I usually do in that case is google for reference images and keep doing that until I find inspiration again. Sometimes that happens with just one perfect picture you come across!What area or areas exactly are you having trouble with (I'm not familiar with the layout however)?Well, the whole map is lackluster at best. The layout's fine in my eyes, but so far the overall looks of it are very plain and lacking any sort of style.I was thinking of visiting a nearby theatre house for inspiration - there's one in my town, and perhaps going there would give me some ideas. Edited July 26, 2015 by Shima33 Quote
Quotingmc Posted July 26, 2015 Report Posted July 26, 2015 Well, the blue wall is supposed to be retractable seating, like the sort that you see in a school auditorium or something like that. That area still does need a lot of work, especially on the roofing and surrounding, non-accesible areas. Well, the whole map is lackluster at best. The layout's fine in my eyes, but so far the overall looks of it are very plain and lacking any sort of style.I was thinking of visiting a nearby theatre house for inspiration - there's one in my town, and perhaps going there would give me some ideas.I contacted you a while ago about helping on opera after seeing it on the reddit. You never replied. we can talk if you are still interested here: www.steamcommunity.com/id/quotingmc Quote
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