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Posted (edited)

Hello, It's time to throw my hat into the ring, and although I don't have much as far as detail is concerned. I am pretty excited to finally finish up on Balance Testing with the map in general.

 

This project is currently a work in progress

 

This is the alpha version of my new map, 'Keep'. I am currently looking for people to test it and run it on servers where I am able to get feedback on timings, pathways and strengths for each side.

 

Keep is a castle themed map, with its themes and influence from cbbl and plans for its own custom content in the future. A shipment of nuclear arms are being smuggled in via the wine barrels and crates located in the keep. Terrorists must destroy one of two locations, the keep's wine cellar, or courtyard; where a recent festival was being held. Counter-Terrorists, aware of the imminent threat, have been dispatched to neutralize the threat and retrieve the Nuclear Arms.

Location is the Rhine Valley in Germany, It takes place during a Wine festival in the region.

 

 

Workshop

 

http://steamcommunity.com/sharedfiles/filedetails/?id=439198333

 

 

Update Alpha 4 (13/07/2015)

Alpha 4 Has Been Released - Changelog

> A site had a rework and redesign.

> Certain Prop's received Clipping's thanks to user feedback

> B Site was redesigned in certain area's and balanced more for entry.

> A & B Site received new prop placement and cover. Balancing stage is now upon us.

> Began playing around with textures, props and geometery outside. Nothing final and was due to a lack of internet for the last month.

> A lot of glitches and bugs fixed.


 

 

 

Screenshots

Spoiler

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Playtest Date

14/07/2015

 

*CURRENTLY DISCONTINUED*

Edited by Guni
Posted

It's hard to get a good idea for scale, but judging from the screenshots I would think that it looks like the map itself might be quite small, but the main areas of play are quite expansive? It's possible if these paths were closed down a bit the map might feel larger.

Early brushwork looks good, but interior areas look a bit too dingy and could do with some lighting up. Natural light would look best, but a few flickering candles could be a nice touch.

Get it tested boiiiii

Posted

It's hard to get a good idea for scale, but judging from the screenshots I would think that it looks like the map itself might be quite small, but the main areas of play are quite expansive? It's possible if these paths were closed down a bit the map might feel larger.

Early brushwork looks good, but interior areas look a bit too dingy and could do with some lighting up. Natural light would look best, but a few flickering candles could be a nice touch.

Get it tested boiiiii

The map is a bit smaller than some other maps but I initially wanted a faster gameplay mechanic than its brother (de_cbbl), however that being said it may punish players not leaving spawns early and I understand this, so I will wait for the playtest and see if it needs to be expanded. As for the lighting in the underground, I just haven't really touched the site for lighting details and such so I'll work on it senpai!

Definitely looks better than the version we tested some time ago.

Uhmm.. *erhm* can we pretend that never happened...

Posted

This map looks really quite fun. I'll give it a workshop download and give further feedback. My only worry right now is that it's too much in that cbble vein - is this cbble2, or is this an entirely new map? It's yet to have that unique 'wow' factor to it.

  • 1 month later...
Posted

I've just recently moved countries again, so I haven't and will not have the time to get this done by the finish date in four days. I will continue to work on this in my own time and eventually get a natural release when I'm happy with it. As for the competition, I am officially cancelling my entry.


Thank you and good luck to all.

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