Hellsin Posted July 10, 2015 Report Posted July 10, 2015 (edited) De_HeltoDe Helto is a 5v5 and 10v10 Defuse map inspired by industrial ficilities and made to be able to play with good fps on lower end Systems. I have been working on this maps playing ability more than the detail of the map becouse the old Mirage wasent really nice looking but it played well. I now have a server to playtest with and twitch that i will be streaming on http://www.twitch.tv/Hellsin_Luke And the ip For server is 85.157.94.181:27015 // this server is not on 24/7 if its not on and you want to playtest it with your buddies send me a message http://steamcommunity.com/profiles/76561198159067045/ B siteMid Stairs and way to AA Site Edited July 21, 2015 by Hellsin Quote
Panda Posted July 11, 2015 Report Posted July 11, 2015 (edited) The layout has too many long angles for awpers. I would make some areas larger because it looks very narrow. Mid serves no purpose in the map at all as it is just a long corridor that gives no reward for the Terrorists if they take it. To fix this just make the map shorter and make corridors wider to make the map more interesting. Your map is not bad, I'm just suggesting things to improve. From looking at it ingame the left path from T spawn to the site is too long (24secs) however the other site is average (13-14secs). To get to mid from T spawn you need to walk for 8 secs whereas CT have to walk for 4 secs. Also rotate are too slow in my opinion at 25 secs from 1 site to the other through mid(dust2 is only 18-20). So I think you should work on your timings. Edited July 11, 2015 by Panda Quote
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