Jump to content

Recommended Posts

Posted (edited)

****UPDATE****

I have changed a bit of the layout in T mid and the back of B site from some feedback. It is also much more open, tell me if you think it would play better. I have also textured some more of the map (only areas I think don't need changing). If anyone has anymore feedback about the map I would love to know.

A ski resort in the Swiss mountains has been targeted by a group of extreme environmental activists. They want revenge on the ski resort for polluting the natural sorroundings of the mountains. Already successfully blowing up the ski lifts, which caused an avalanche to envelope the western side of the resort, they set out to cause more damage by going for the hotel and a shopping square. A small police force has been sent to prevent any more attacks.

This is my first map. The map is currently in it's early stages of development and a lot is due to be changed once I can get it playtested. I would greatly appreciate any feedback. However, im not too fussed about the texturing etc. just the layout at the moment. Also I will have a good looking radar soon.

 

Workshop link:

http://steamcommunity.com/sharedfiles/filedetails/?id=476492504&searchtext=de_ski

 

                                                                         Screenshots:

A site

A_site.thumb.jpg.832a7c04708738b9aadebc0

B site

2015-07-16_00003.thumb.jpg.c4a81a0bb287e

2015-07-16_00004.thumb.jpg.64ccc5f024f40

B_site.thumb.jpg.3b8194e13b0e0043f543f6e

Back of B site

Back_of_B_site_(2).thumb.jpg.43b75c3844a

Back_of_B_site.thumb.jpg.b31b53583d2b2b6

Path to A site

T_to_A.thumb.jpg.c95b60732b854d262af5c09

T spawn

T_spawn.thumb.jpg.9569a130f7c1f53572bafe

CT spawn

de_ski.thumb.jpg.007c1f95cc6aed50ae04f18

CT mid (the theme will be changed to fit the map)

CT_mid.thumb.jpg.7b5928d3814ef3648c256d4

2015-07-16_00006.thumb.jpg.332a220e2fac4

T mid

T_mid.thumb.jpg.5a708d0db798021d4a72b876

2015-07-16_00005.thumb.jpg.f47cabbcab241

Layout

de_ski_update.thumb.png.d6b7059612fbf47b

Layout (timings) - Green circles are choke points

de_ski_update_line.thumb.png.112803f4f90

Edited by Panda
Posted

Hi,

First of, it's hard to judge how to map plays from the screenshots you've posted. I recommend adding a overview/radar of the map to help readers judge your map and leave feedback.

Secondly, since this is your first map I want to give you a tip I've learned the hard way. Before starting to build detailed structures and spending time making things look nice you should try and get the basics of the map to work at least 80%. It's really frustrating to realise you have to do a big change to an area and end up having to redo or undo stuff which took a lot of time. 

Keep on working and see if you can fix an overview. Good luck!

Posted (edited)

****UPDATE****

I will be getting a server soon to playtest my map. I have Changed A site slightly, will start texturing it. There is no cover at the moment but I will place some later.

View from Short into site

2015-07-16_00007.thumb.jpg.f45b7eaa41b41

View from CT entrance into site

2015-07-16_00008.thumb.jpg.784895c4e48a5

View from T entrance into site

2015-07-16_00009.thumb.jpg.1ca4adc6c274f

Edited by Panda
Posted (edited)

****UPDATE****

I have changed the back of B site as I've had people say that it was redundant and is not useful. Now I have closed it off at both ends.

2015-07-17_00003.thumb.jpg.bc1a6ad2e36dc2015-07-17_00004.thumb.jpg.0771e889ee3a42015-07-17_00006.thumb.jpg.ebd4b49b6524c2015-07-17_00005.thumb.jpg.d6f8675cfee39

 

Edited by Panda
Posted (edited)

The lighting seems really dark and dull, I don't know if you want to brighten your light_env slightly as it will help to liven up the colors.


Some of your brushes need refining or replacing with props, the barrier on the top here and  some of the roofing and the windows needs to be refined as you go along.

e9316eccc6.jpg

 

If you're not already aware, THIS is really useful for skybox settings! :)

Edited by Ridders
Posted

The lighting seems really dark and dull, I don't know if you want to brighten your light_env slightly as it will help to liven up the colors.


Some of your brushes need refining or replacing with props, the barrier on the top here and  some of the roofing and the windows needs to be refined as you go along.

e9316eccc6.jpg

 

If you're not already aware, THIS is really useful for skybox settings! :)

Thanks for the feedback. I used that list (I chose cs_baggage_skybox_ ) and used the exact numbers. I will make it brighter anyways to see what it looks like.

What do you mean by "needs to be refined". I'm not really sure how to make props at the moment.....I'll look into it because it will cause some problems as there are so many brushes.

Posted (edited)

 

Thanks for the feedback. I used that list (I chose cs_baggage_skybox_ ) and used the exact numbers. I will make it brighter anyways to see what it looks like.

What do you mean by "needs to be refined". I'm not really sure how to make props at the moment.....I'll look into it because it will cause some problems as there are so many brushes.

I have a feeling that the Baggage skybox numbers are slightly off because baggage is interior. Try using sky_cs15_daylight01_hdr  for a while. Well I would suggest looking for some props that would work for a similar purpose. Some of the railings might fit there. Otherwise maybe make the brush slightly more refined in terms of making it less square block-ish and add more depth to it.


Here's a quick example of what I mean:

6c0e02ef52.jpg

 

You can see the difference in how it looks just by adding another angle or depth to it.

Edited by Ridders
Posted (edited)

****UPDATE****

Once again I have changed the back of B site. I had feedback saying it was too open. This created really long awp angles as well as the pit being useless. I made a raised platform which cuts the long lines of sight significantly. I have also removed the pit.

View from T mid - Raised section

2015-07-19_00003.thumb.jpg.12cc722a082b6

View from T path - Lowered section

2015-07-19_00002.thumb.jpg.96d1ba41e9b25

View from entrance into B site - Raised section

2015-07-19_00004.thumb.jpg.057ba7483fe29

I have made changes to the entrance into B site and made it so that there are angles in which T can pick a CT but are vulnerable from other places.

2015-07-19_00005.thumb.jpg.85d3a409f458e

View into B site

2015-07-19_00006.thumb.jpg.7c5a46f629274

Thank you Quoting for the idea! Please feel free to give anymore feedback on the map, it is much appreciated.

Edited by Panda
Posted

Those barriers are looking better than before but I still think replacing them with suitable props would look much better.

Could you suggest one because I can't any props that fit the style.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...