Badstomach Posted July 9, 2015 Report Posted July 9, 2015 (edited) I'm planning to make a new hostage map set in this building Samsung Headquarter(Samsung Town) In Seoul, South KoreaAnd I'm gonna make the exact same copy of this building(surroundings too, i hope)It would be a pain in my ass but what I'm wondering is if is it fine to make a exact same copy of real place(you know, copyright problem, etc...)Of course I'm gonna change the logos but that's gonna be the only thing I'll change Will it affect submitting this map for next operation? Aaand sorry for my bad English (yeah I'm a Korean ) Edited July 9, 2015 by Badstomach Quote
leplubodeslapin Posted July 9, 2015 Report Posted July 9, 2015 I remember once a guy who created a bomb map set in a Montreal's metro station. The city ordered him to stop his project or at least to delete the metro station part of his map.Another example i have is a guy who created a mall from my city (Rennes in France), named "colombia"https://www.youtube.com/watch?v=9BgU-XZHN-4I think they asked him to stop it but i'm not sure (he never finished it)Sometimes it can be problematic, I wouldn't copy/paste an irl place if i were you, i would make it a "strong inspiration" but that's all.Don't know about valve's opinion for csgo operation. will2k 1 Quote
Badstomach Posted July 9, 2015 Author Report Posted July 9, 2015 I remember once a guy who created a bomb map set in a Montreal's metro station. The city ordered him to stop his project or at least to delete the metro station part of his map.Another example i have is a guy who created a mall from my city (Rennes in France), named "colombia"https://www.youtube.com/watch?v=9BgU-XZHN-4I think they asked him to stop it but i'm not sure (he never finished it)Sometimes it can be problematic, I wouldn't copy/paste an irl place if i were you, i would make it a "strong inspiration" but that's all.Don't know about valve's opinion for csgo operation.Wow, Thank you for specific examplesby the way, judging by the first case, changing brand name and logos will works or maybe not Quote
Vaya Posted July 9, 2015 Report Posted July 9, 2015 from valve's wiki: PlanningDon't touch Hammer! Instead, start with pen and paper. It's much more difficult to change the fundamental layout of a map once you start adding detail.For Counter-Strike maps, consider:Most real-life locations involve repetition and large open spaces with few features; they would make terrible game levels.Meeting points, where the two teams see each other for the first time. Careful spawn placement and timing is the foundation of great maps like de_dust2.Bomb sites, defensive positions and sniper nests. How would players from either team approach a certain area? How close is the bomb site to a meeting point?Performance, how efficiently will the map run on a computer? Vast football-stadium maps will typically fare poorly, while closed spaces with lots of twists will perform well but suffer in gameplay.----https://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works most operation maps use real life locations for themeing and as a point of reference. I jackophant 1 Quote
Bastion Posted July 9, 2015 Report Posted July 9, 2015 Never design the map layout by real locationsAs Valve says, regular building layouts make dull gameplay overallIt can set off those who own or work in the buildings, safety concerns and everythingAlthough designing appearance from a real life reference can help to make your map look more real and more appealing. jackophant 1 Quote
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