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Posted

Inserting my model prop with the shader VertexLitGeneric like almost every prop that i've seen in the .vmt. However when I load it in CS:S the console says this

Initializing renderer...

Detail prop model models/buildingtop1/buildingtop1.mdl is using vertex-lit materials!

It must use unlit materials!

von*ferret connected

and it shows an "error" model. What am I doing wrong?

Posted

hrmm...never seen that before. so you're saying it loads into the map in Hammer fine and there are no issues in compiling? Are these custom models or default models?

Posted

"Detail prop" you say? If your model is a detail prop it should probably be using some point lighting shader as opposed to vertex lighting. If its a more substantial model (and the name suggests that it is) it shouldn't be a detail prop should it? I've yet to try putting custom models into source, so couldn't tell you for sure.

Posted

Yeah, if I remember correctly, prop_detail is only used for stuff the engine draws automatically when told to, such as the shrubs that appear for certain grass materials.

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