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Posted

I am Tyler and I am 17 years old. I have been learning C++ over the last few months and I am also working on creating a game that i hope will rival already established space MMOs one day such as EVE Online.

 

Needed

  • Name
  • A team 
  • Ideas

 

To do

  • Game Engine - started 
  • Launcher - not started 
  • Installer - not started

 


 

All feedback is welcome. Please reply directly or send me an email at pengo1998@nexiongamestudio.com

Posted

I planned on doing smaller 2D things on the way But i do wish to continue to get ideas for the main project. As for a team i already have two voice actors and someone else who will also be doing coding with me However i did loose my graphics design person. I don't plan on a actual release for a minimum of 2 years maybe more depending on how things go.

Posted

This totally sounds like yet another I wanna make a game thread. There are hundreads of these in gamedev, unreal engine, cry engine, unity, communities. The first replies are either "try something much smaller and much simpler first" or "are you crazy? when do you plan to release it, 2050?".

Posted

I planned on doing smaller 2D things on the way But i do wish to continue to get ideas for the main project. As for a team i already have two voice actors and someone else who will also be doing coding with me However i did loose my graphics design person. I don't plan on a actual release for a minimum of 2 years maybe more depending on how things go.

Voice actors are like, last things you need in your project taking time. I'm no programmer, but if I was, I'd focus on simple game project(s) where I can do all myself (2d or simple-ish 3d game with pixel art and sprites) to prove my worth of getting stuff done. This attracts other skilled people to work with you when you ask help later on.

Also, use one of the existing game engines (Unity, Source, Unreal, Game Maker, Cocos2D) to learn the ropes and modify and molest the fuck out of it if you can. Writing own engine is just waste of time at this point of your skill. With only few months of experience in programming, I doubt you get far. It's not because of the skill only, but also the amount of work it takes to create new game engine.

Just my opinion on this.

Posted (edited)

I think you've grossly underestimated what it takes to make a game.

You need to learn to walk before you can run, focus on a smaller project which you can deliver on by yourself.

Erm... trying to connect to your domain:

CJSVIEj.png

Good start?

Edited by jackophant
Posted

Not to appear negative, but I liken this to the typical "let's start a band" cliche when everyone has just been playing for a few weeks/months, plays the same 3 chords and rhythm and has large dreams of being a household name.

Seriously, fix that website though. Makes me wonder about the legitimacy...

Posted

Maybe you can learn from these guys, they even have a story and a contact email!!! 

Welcome to Reality - calling all modders

Story: 
---------------------------- 
Welcome to Reality: Prologue 
The world saw chaos and turmoil for years following the Terrorist invasion of 2011 on freedom loving countries. These Terrorists wanted only one thing, revenge against the Americans who battered them so many years before. In return the Americans would only do this again, but ten times worse than the first. The Americans collected its allies once again to do battle with the Terrorists. These allies contained the smallest armed forces of all, the Canadians. The Canadian armed forces were small and under equipped but had strategy over muscle. These nations fought the Terrorists for five years before they had been wiped clean. 

By 2017, the world seemed to be calming down again, all except the Americans. The Americans began to look through battle reports and causality counts. After three months of doing so, the American researchers found that the Canadians seemed to leave the Americans to bite the dust while they regrouped and snuck around behind or assaulted first. Either action allowed the Terrorists a clean shot at the Americans and created larger causalities for the Americans than the Canadians. This information angered the American government and they began to look for ways to punish their former partner. They eventually figured there was no political option, only a military option. The Americans would attack Canada and annex it for supplies. 

In 2018, small American army detachments made their way into the Canadian borders to begin their attack. These soldiers went in under the cover of a training exercise. The date was July 4th, American Independence Day, the reason being, American pride. American pride is catching a fellow, supportive, loyal neighbour with their pants down? At 1230hours, the Americans made their move. While most people were still at work, the American soldiers cut communications and detained police and other law enforcements. The operation was going smoothly for the Americans, except in Windsor Ontario. Windsor was home to the 21st Service Battalion, a reserve unit. These reserves were lead by no one it would seem, but they had icon leaders. The first was Colonel PanFrie, a thirty year old male who had not seen too much action in his career. The somewhat experienced Master Chief Tycho was 29. Both of these commanders and their troops despised Americans and when they had come over the border, they had intercepted them immediately. 

Windsor soon became the American problem; it was the main city that connected the Americans to all of Ontario. When the team had failed to report in four times, the Americans sent a second team in. This team was quickly subdued and a third team had to be introduced. The third team ended up like the first two, so the Americans changed plans. Detroit became a launching pad for the American forces. Artillery stations began to flatten Windsor and troops began to cross the river. The reserves were not happy and began their resistance, starting with the evacuation of Windsor. 
---------------------------------------------------- 

What We Need: 
ok, so there is the story, now, here is what we need: 
Coders 
Mappers 
Concept Artists 
Modellers 
Skinners 
Animators 
Sound People 
Texture Artists 
Voice Actors 

i know, its a HUGE list, but thats because we currently have 2 people on the project, and neither of us are very good at anything except the story and ideas. we DESPERATELY NEED people for this project! 

Beta Testing: 
Sorry, but if you are interested in beta testing it is VERY unlikely that you will be able to do so, as we already have about 100 ppl up for beta testing... (i know, real early to even THINK about this, but whenerv i post anything about this mod half the people that reply just ask if they can be beta testers for it...the other half hate the idea, but there not important :-P) 

Contact: 
If there is anyone interested please post here, email me at PanFrie@gmail.com, or goto our site, w2r.subtlepassion.com 

P.S. if all your going to do is bitch and complain about the story dont even post, its a waste of both our times

Posted

Well, I can see the appeal of wanting to start something from scratch, it feels easier as you follow your logic instead of learning something as complex as a game engine.

Working with a framework or doing from scratch teach different lessons, and I don't think you can do much if you start on a package, how are you supposed to understand what they're doing if you barely know the language?

this is what I think from my personal experience with web development: yes you can copy-paste from tutorials, and get a web page hooked to a database in minutes if using a framework… but you'll never understand what goes into it. At 17 you are out to learn.

To further my argument, there are a lot of bright young minds, and tackling a rendering engine is not impossible, just good for practice.

Friend of mine for his final exam in high school (so when he was turning 18) brought the teachers a doom-like 3d engine. For the uni final exam he brought a new engine, this time quake-like, but you could also shoot and there were a couple baddies walking around. He had actually asked me to make a couple maps to see what the engine could handle, he was importing bsp from quake format but he never gave me the executable so was basically impossible to help him cos how are you supposed to build something on someone else feedback?

The mistake is thinking this is not gonna be a throw away project: you cannot compete as a beginner with engines that come out of decades of development experience.

So I say work on an engine if you feel like, work on the basics to learn but know you are not gonna profit from it. Also learn not to be protective of your work, as you can see from my experience, you lose wiling workforce if you are.

if you want to make a game, it's better learn to use one of the established and free packages. Still this will be a learning experience, you are not gonna profit from your first game. It took Rovio 10 years before they came out with a hit - they should explain it in this presentation

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