lynx Posted April 7, 2016 Report Posted April 7, 2016 i really, really like the style of this map. Theme looks great, good mix of long and short range fights. I also find it very cool that you made a video for set smokes/molotovs and added vents for flashes and stuff, could be cool for the playtest Geno 1 Quote
will2k Posted April 16, 2016 Report Posted April 16, 2016 On 4/6/2016 at 1:53 AM, GenoCide said: Version B4 released I really like the new art direction with all the white stone instead of colored plaster that is more typical to western parts of Mediterranean Europe. The areas surrounding site A are my favorite (I'm a sucker for trees and seaside green rolling hills ) Just a couple of quick notes: You have some floating props (chairs/tables) in patio near CT spawn - screenshot 1 Some stone textures are extremely oversized and could use a slight scale reduction (screenshot 5-house with green shutters). If the texture is left at default scale of 0.25 then you might experiment with lowering it to around 0.15-0.2 then adjust accordingly. Bomb site B has a lot of dark textures mainly black tile floor and black marble counter etc. It could use a bit of lighting up by using slightly lighter textures (check the new ones in de_nuke for example) Keep up the good work Geno 1 Quote
Geno Posted July 8, 2016 Author Report Posted July 8, 2016 Final Released. RA7, slavikov4, Radix and 10 others 13 Quote
raigeki Posted August 17, 2016 Report Posted August 17, 2016 i like those simple textures! really good map tbh! Geno 1 Quote
blackdog Posted August 21, 2016 Report Posted August 21, 2016 Like it quite a lot; the stone texture becomes a bit boring (read: "samey"), also odd choice using green for the indication of bomb sites, as is the colour used for most of details (foliage, windows etc). It would look even better with some well choosen contrasting colours Geno and Squad 2 Quote
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