Geno Posted June 22, 2015 Report Posted June 22, 2015 (edited) Calamari (bomb/Defuse)Steam LinkThis map is highly based on the streets of Croatia, set in a coastal region with restaurants serving delicious food (hence the name is calamari). We are a team of two working on this map since last 2 months. Nearly half of the map is yet to be detailed. Then the other stuff like cubemaps, soundscapes, skybox etc will follow. T spawn Bombsite B Mid (CT end of mid) CT Spawn Bombsite A Edited July 8, 2016 by GenoCide Adding more info Smileytopin and Lizard 2 Quote
Quotingmc Posted June 22, 2015 Report Posted June 22, 2015 Already looking cool. Great use of custom props. Please post a minimap! Quote
Geno Posted June 22, 2015 Author Report Posted June 22, 2015 Already looking cool. Great use of custom props. Please post a minimap!Here it is. Half of the map isn't detailed or textured yet. So rooftops don't have Nodraw right now. I've made some boundaries and directions to give a better idea. The red ones are the dead ends and the blue ones are things with a roof or a bridge over them Cloud 1 Quote
Geno Posted June 24, 2015 Author Report Posted June 24, 2015 It's so bright do a proper compile?Nope, the screenshots are from a fast compile. I'll soon update. Quote
jackophant Posted June 25, 2015 Report Posted June 25, 2015 Firstly, I don't think a fast compile has to do as much with the lighting as your colour / brightness values for the light_environment.Secondly, that map looks tiny? Quote
Geno Posted June 25, 2015 Author Report Posted June 25, 2015 Firstly, I don't think a fast compile has to do as much with the lighting as your colour / brightness values for the light_environment.Secondly, that map looks tiny?Well, it takes 10-12 sec from spawns to the bombsites and the rotation time from site to site is 15 sec. Probably the layout is quite simple. Quote
jackophant Posted June 25, 2015 Report Posted June 25, 2015 Yeah, that seems OK, it's just a compact map then!That bridge over mid route between A and B looks like a devastatingly flank though.Have you got a playtest scheduled? It looks like it could be quite fun. Quote
Geno Posted June 25, 2015 Author Report Posted June 25, 2015 Yeah, that seems OK, it's just a compact map then!That bridge over mid route between A and B looks like a devastatingly flank though.Have you got a playtest scheduled? It looks like it could be quite fun.I've applied for the Reddit playtesting and I would love to have it playtested here.. We've playtested it once on a personal server as well and made the changes according to it.About that bridge, iit's really very risky to rotate via it. Players are easily spotted on it. 1 guy defending the mid can easily guard the bridge.Could you please link me to the playtesting thread on mapcore? Quote
Geno Posted July 14, 2015 Author Report Posted July 14, 2015 (edited) Edited July 14, 2015 by GenoCide Quote
Geno Posted July 24, 2015 Author Report Posted July 24, 2015 A better Overview. Beta releasing in a few hours. ashton93 1 Quote
Geno Posted September 16, 2015 Author Report Posted September 16, 2015 Update:- Layout changed a bit. Quote
Geno Posted April 6, 2016 Author Report Posted April 6, 2016 Version B4 released RivFader and will2k 2 Quote
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