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Mass Effect Andromeda


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Yeah and we all know how bullshit that stuff is. 500 key lights, running at 0.2fps, 4gb of textures that only a beast dev machine can handle ...

​Well you probably have one :D, just hope that those things would make their way to the PC version. But yeah chances are it is going to et ripped in the optimization pass.

But yeah I am not arguing you on the point as that is how stuff works nowadays. Though I'll be honest I like to make stuff look pretty and with proper camera work as well, is it biased and give false impressions for gameplay situations, heck yeah!

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I thought it was a new Planetside game at first, which made me excited, then I realized, 1) that wouldn't happen, 2) this isn't the Sony conference, lol  His suit and helmet look just like my TR gear in PS2. And the desert planet looked very similar as well. 

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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