madman Posted June 12, 2015 Report Posted June 12, 2015 (edited) Currently the name is de_Razza though this will probably be changed, it is still early in development.Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=403464253Any feedback will be appreciated Screenshots:(All of these areas are going to be changed but this is the general layout of them at the moment)Overview:Current B Site Current A siteT spawnCT SpawnCurrent mid looking from CT sideCurrent mid from T sideTop of mid near CT spawnWhere sides will meet next to B (Need to update this screenshot)Long Aroute to A Edited June 15, 2015 by madman updating screenshots and typos Quote
jackophant Posted July 28, 2015 Report Posted July 28, 2015 You could do with lighting up your environment a bit better, it's rather dark currently. Google "Sky Lists" and have a look at the skybox textures maps use as well as their lighting values.I think you should open your map up and run the console command "bot_show_battlefront 1" and see how deep CTs are able to go before Ts meet them. I think you'll find CTs can own most of the map before Ts even get close the the sites which isn't great for gameplay.The overview is a little cluttered so I can't tell what the pathing is, but the number of paths don't see too bad right now. Quote
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