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func_detail broken ingame CS:GO Hammer


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Im currently working on a map for the MapCore mapping contest and I encountered an error I never saw before. Here is a screenshot:


And how it is supposed to look like:



I use tons of func_detail in my maps, because I dont know how to make props myself (and so far I didnt need to), but sometimes I encountered problems when having too many func_details, this might be one of them.

I appreciate all help.

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almost everything you see there is func_detail except parts of the bridge



while we are at it: is it better to have many single func_details or tie many things into one func_detail? I think there is no difference right?

Edited by crowbAr
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have you deleted and created the brush again?

Issues like this are normally invalid brushwork (invalid floating point numbers etc) that gets deleted on compile -should be in the compile log- looks pretty solid and simple though...

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Alt+P shows nothing related to this problem.

I split the white brush vertically and this happenend:


Edit: I changed the brush with the white texture to world brush and the problem is still there, so the problem is not func_detail?

Edited by crowbAr
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I have no yellow warnings except that water_lod control or something is missing (I know what that is) and that a texture has no surfaceprop something or so. I dont think these relate to anything.

I tried the compile checker on Interlopers but I got nothing.

btw thanks for trying to help me guys :) this bug is getting really annoying. Im ill, when I recover I will try out more things.

Edited by crowbAr
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