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Posted

Hi,

Im currently working on a map for the MapCore mapping contest and I encountered an error I never saw before. Here is a screenshot:

2015-06-11_00001.thumb.jpg.ff9cd23245b48

And how it is supposed to look like:

Unbenannt.thumb.png.f7ee8a3cc7a021f5f99d

 

I use tons of func_detail in my maps, because I dont know how to make props myself (and so far I didnt need to), but sometimes I encountered problems when having too many func_details, this might be one of them.

I appreciate all help.

Posted (edited)

almost everything you see there is func_detail except parts of the bridge

2.thumb.png.d5c08a3e60899c2991b77721b38b

 

while we are at it: is it better to have many single func_details or tie many things into one func_detail? I think there is no difference right?

Edited by crowbAr
Posted

have you deleted and created the brush again?

Issues like this are normally invalid brushwork (invalid floating point numbers etc) that gets deleted on compile -should be in the compile log- looks pretty solid and simple though...

Posted (edited)

it has the normal amount of vertices

edit: oh do you mean because there are so many small func_detal, each with their own vertices, that there are too many of them for one face ?

Edited by crowbAr
Posted (edited)

Alt+P shows nothing related to this problem.

I split the white brush vertically and this happenend:

2015-06-12_00001.thumb.jpg.89bba37338b6c

Edit: I changed the brush with the white texture to world brush and the problem is still there, so the problem is not func_detail?

Edited by crowbAr
Posted (edited)

I have no yellow warnings except that water_lod control or something is missing (I know what that is) and that a texture has no surfaceprop something or so. I dont think these relate to anything.

I tried the compile checker on Interlopers but I got nothing.

btw thanks for trying to help me guys :) this bug is getting really annoying. Im ill, when I recover I will try out more things.

Edited by crowbAr

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