Vorontsov Posted June 11, 2015 Report Posted June 11, 2015 (edited) Don't forget to set your fade distance properly kids, it might save you two days of frustration Edited June 11, 2015 by Vorontsov Quote
cashed Posted June 11, 2015 Report Posted June 11, 2015 post your .qc please. I cant see it being a texture thing. Also if your not using the alpha dont include it in the tga. It only subtracts from your available space. Quote
esspho Posted June 11, 2015 Report Posted June 11, 2015 It looks like you've set a fade distance and you need to increase the value. Below is Alpha Channel Vorontsov 1 Quote
Vorontsov Posted June 11, 2015 Author Report Posted June 11, 2015 (edited) post your .qc please. I cant see it being a texture thing. Also if your not using the alpha dont include it in the tga. It only subtracts from your available space.I tried removing it and it's still manages to make a white one through vtfedit.Stupid question but where is the .qc file? I use the wallworm model tools plugin that exports everything for me and I can't find any QC @esspho Yeah it might be a possibility and I'd facepalm hard if that was the case. I'll check it on my next compile ;_; Edited June 11, 2015 by Vorontsov Quote
Vorontsov Posted June 11, 2015 Author Report Posted June 11, 2015 I don't know how I overlooked this and spent a few hours yesterday and today trying to find out what it was when infact it was the fade distance. fml @esspho thanks esspho and Vaya 2 Quote
cashed Posted June 11, 2015 Report Posted June 11, 2015 Wallworm still makes a .qc and I believe he shows where it lies in 1 of his how to videos. I you are also using wallworm, please say so right away. Vorontsov 1 Quote
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