Quotingmc Posted June 13, 2015 Author Report Share Posted June 13, 2015 Huge Update!A Site is nearing completion with cover ready to be fully tested. T to A is now planned out.On the other side of the map, B is now far more like a jungle and the site has been given its first cover.T to B has had some small changes, again to remove the ice and bring in the jungle. Workshop link is now also in the thread so why not try it out! Any feedback welcome. Quote Link to comment Share on other sites More sharing options...
Quotingmc Posted June 16, 2015 Author Report Share Posted June 16, 2015 New update coming later today with new site design to allow T's a chance and with less long AWP angles. Quote Link to comment Share on other sites More sharing options...
Simpajo Posted June 16, 2015 Report Share Posted June 16, 2015 Why did you change the mid from the last thread "WIP.playtest" or something similar, I don't really see what you gain from it. Quote Link to comment Share on other sites More sharing options...
jackophant Posted June 16, 2015 Report Share Posted June 16, 2015 I'd avoid putting vegetation in the middle of an area by itself. CSGO tends to play better when foliage is on the fringes of gameplay. If you actually want cover there, but a box down first and then have the plant next to it if you must have it at all.Vegetation is very easy to overdo (de_orion), and use imporoperly, so be careful. Quote Link to comment Share on other sites More sharing options...
Quotingmc Posted June 16, 2015 Author Report Share Posted June 16, 2015 I'd avoid putting vegetation in the middle of an area by itself. CSGO tends to play better when foliage is on the fringes of gameplay. If you actually want cover there, but a box down first and then have the plant next to it if you must have it at all.Vegetation is very easy to overdo (de_orion), and use imporoperly, so be careful.I have had a look in game and it in no way reduces visibility, you can easily see the player and standing in the middle is fairly dumb anyway. I will look into moving it elsewhere though Quote Link to comment Share on other sites More sharing options...
Quotingmc Posted June 16, 2015 Author Report Share Posted June 16, 2015 (edited) New Update:Nothing is final and there are many unclipped areas. There may also be some lighting bugs. This version is not currently on the workshop.Added a section to B site to enclose it a little and add some cover for both teams.Added a fence to close off one side of fence. Should allow for an easier T take and hold with less long angles.Main entrance to B for T's has also been reworked slightly.Added a garage at the back of site to add some new detailsRoutes into site. (Top for T is via mid) NOTE: The map seems a lot darker in these screenshots than in-game. Edited June 16, 2015 by Quotingmc Quote Link to comment Share on other sites More sharing options...
Mac Posted June 18, 2015 Report Share Posted June 18, 2015 Why did you change the mid from the last thread "WIP.playtest" or something similar, I don't really see what you gain from it. I was going to type a detailed reply but just to clarify, what specifically are you referring to? The removal of the underpass to the warehouse? Or the current construction in general in the mid area? Keep in mind that area is not finished, in fact it has hardly been touched as far as cosmetics. Quote Link to comment Share on other sites More sharing options...
Mac Posted June 18, 2015 Report Share Posted June 18, 2015 I'd avoid putting vegetation in the middle of an area by itself. CSGO tends to play better when foliage is on the fringes of gameplay. If you actually want cover there, but a box down first and then have the plant next to it if you must have it at all.Vegetation is very easy to overdo (de_orion), and use imporoperly, so be careful.Good looking out, rest assured that wasn't placed there with the intentions of it being the final design. Honestly, I've thought about deferring all foliage props to outskirts / above player height in general so, we'll see how the props and cosmetics play out closer to map completion. Quote Link to comment Share on other sites More sharing options...
Quotingmc Posted July 11, 2015 Author Report Share Posted July 11, 2015 Sorry to say but I think that this map is dead. Quote Link to comment Share on other sites More sharing options...
jackophant Posted July 13, 2015 Report Share Posted July 13, 2015 What's stopping you from carrying on? Quote Link to comment Share on other sites More sharing options...
Quotingmc Posted July 13, 2015 Author Report Share Posted July 13, 2015 What's stopping you from carrying on?He has the latest version and it is really his map. I can't just steal it. Quote Link to comment Share on other sites More sharing options...
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