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Posted

k, what needs work?

about:

I was browsing thru google and all the sudden i stumbled on this site that had paintings of advertisements on the sides of buildings, and these are two on the site. Some guy went thru europe taking pictures and researching the history of this kind of stuff, i thought i was cool, so i immediately thought a perfect texture opportunity.

Suze and dobonnet are apparently both liqours or wines. I had seen suze before in a few day of defeat textures, never new what it meant or what it was since i dont speak french, and ive never seen dobonnet signs or textures before so I thought what the hell.

wt_suze.jpg

wt_dubonnet.jpg

adding the brick in the bottom, and a few edits later.....

wt_dubonnet2.jpg

The bottom brick is a good, nasty looking brick I made from a photo I took that turned out quite well. you only get to see a peek of it tho.

gg,

-wt

Posted

the first one is okay, although it seems your textures have an overall muddiness to them. it's not entirely clear what type of surface it is.

as for the second one, it appears you took a photo with some whack perspective and pasted it onto your wall. that looks really odd.

I also don't think you stucco-ish material has much 3d detail to it. its some random splotches that give the impresion of stucco without really containing any lighting information or elevation.

nice approach

Posted

To add to the things Zilla pointed out,...

ONLY use photo source when it's a sharp crisp picture. Nothing is worse than a texture thats using up a whole 512x512 space with a totally blurred out photo pasted onto it.

If you do have a high quality photo source, make sure you work it into your base texture very well so it doesnt look like it's actually part of something else. For example, the SUZE is obviously painted onto the wall. However, the stoneish texture in the letters is totally different from the texture of your base stucco. Looks odd.

The 2nd one is waaay too blurred and since its just text, you could have easily done that manually in Photoshop and the result would have been much better. I also feel the way you erased the paint in the 2nd one to make it look worn off looks wrong. It has this sandy look to it. When paint wears off it usually chips. Try giving it a chipped off look.

Posted

Yeah the base was done from scratch hence the crapiness. Ill give a shot at doing the murals manually.and then get few detail textures or normal maps to bring out some surface to them. Ill repost some other time with the disasterous results, lol.

Since i doubt they will ever make it to a game, they are just practice 4 now. thanks for the good feedback gents.

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