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Posted

Hi, I'm experiencing some trouble while mapping, to make my corridor believable.It does have to have doors and windows, but the question remains: what is the best way, optimization wise, to give the impression there are windows leading to another room?

I tried actually designing the rooms behind windows, but while it does take a huge amount of time, it impacts performances a lot, even with areaportals.. after that I tried to have frosted glass windows, and blinds to allow me not to have actual space behind them, but I didn't succeed selling it, so if anyone has a tip to design well these non playable areas I'd live to hear them :)

thanks in advance!

Posted

You have to practice realism i think. Make it look pretty, like, things around windows. Wait a sec, lemme dig something up in another topic...

 

So, you must add details. Actual things that houses would have.

If you just make wall and texture it in 1 color and add 1 prop and dont use overlays, it will look dead and empty. So it will make you think same about inside 

2015_05_06_00002.jpg

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