jackophant Posted June 7, 2015 Report Posted June 7, 2015 (edited) We're back (no code view so I can't remove all the sodding spoilers!) Spoiler Hey guys, @MaanMan and myself are currently working together on our project Strada for the Reddit/Mapcore competition. I'll keep this post updated with our progress for each step of the way DE_STRADA WORKSHOP de_strada_c7 Spoiler DE_STRADA_C7 ALBUM de_strada_d2 Spoiler de_strada_d8 Spoiler DE_STRADA_D8 ALBUM This should hopefully be the last fully greybox version. From here on out it'll be minor gameplay updates and detailing! Please leave as much feedback as you can muster, everything is useful and greatly appreciated! Thanks guys de_strada_e4 DE_STRADA_E4 ALBUM As you can see, detailing is well under way and things are taking form very quickly. We're experimenting with a more pinky/dusky lighting for the map and aim to have a custom skybox to better support it too. Currently, MaanMan is tackling all the detailing while I texture behind him. I am also working on some custom textures and overlays for us, so look out for shitty packing and black textures soon Edited July 6, 2019 by jackophant We're back! El_Exodus, DooM, tomm and 11 others 14 Quote
MaanMan Posted June 8, 2015 Report Posted June 8, 2015 (edited) Ignore shitty arches for now, will update laterCalling de_arches shitty, bro? Edited June 8, 2015 by MaanMan DooM, jackophant, Squad and 2 others 5 Quote
jackophant Posted June 8, 2015 Author Report Posted June 8, 2015 @MaanMan hahahaha, Freudian slip?! MaanMan 1 Quote
jackophant Posted June 8, 2015 Author Report Posted June 8, 2015 Nearing a play test ready state. Really excited to show you all DooM, MaanMan, El_Exodus and 2 others 5 Quote
jackophant Posted June 14, 2015 Author Report Posted June 14, 2015 Map is live on the workshop: DE_STRADA Fnugz, blackdog, Vilham and 1 other 4 Quote
P1g3oN Posted June 14, 2015 Report Posted June 14, 2015 I love how simple it is. If Mirage and Dust 2 had a baby this would be it and my favorite maps are Dust 2 and Mirage. Only thing i don't like there are so many gay corners that CTs can abuse. I would have diagonal walls where they are so they are not so useful. Quote
leplubodeslapin Posted June 15, 2015 Report Posted June 15, 2015 The 2 playtests were pretty good, even if the layout is very simple it was effective.But I just think that the layout is a bit too generic, it could be applied to any kind of environment since it doesn't really use geometry aspects that are uniques to 1 environment. So, don't lock the layout too soon, be open-minded about it when you're gonna detail all this. I mean, if you want, it's just my opinion. catfood, kinggambit, MaanMan and 2 others 5 Quote
jackophant Posted June 15, 2015 Author Report Posted June 15, 2015 Right now it's fairly bare walls with a theme suggested at by props, and very limited architecture because we're really trying to nail gameplay. Are you suggesting we put more architecture into the map to set it's theme better?Routes that are currently fairly squared off sections of ramps will be staggered stairs separated by displacements for example. We've had to expand the map a bit as the size became an issue with the 10v10, and no one likes easy flanking. Our battlefronts often took place right on the T side of a bombsite or even deeper into T territory than we would have liked. Quote
P1g3oN Posted June 16, 2015 Report Posted June 16, 2015 (edited) Our battlefronts often took place right on the T side of a bombsite or even deeper into T territory than we would have liked.Yes I agree the first contact points are off. delaying CTs by a second should fix it for both bombsites. Edited June 16, 2015 by P1g3oN Quote
jackophant Posted June 25, 2015 Author Report Posted June 25, 2015 (edited) de_strada_d2 now live!We're working on a few more changes, especially to mid, but this version has addressed a lot of the size and speed issues from before.We won't be publicly playtesting this particular version, but it's not far from what will be.PSA: Bell has been disabled Shiny new B site: Edited June 25, 2015 by jackophant Lizard and MaanMan 2 Quote
jackophant Posted July 7, 2015 Author Report Posted July 7, 2015 Little pre-playtest tease:http://imgur.com/a/lb46K Mark C. and Vaya 2 Quote
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