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Posted

I only purchased Duke Nukem 3D because a magazine said it had coop. ;o

But then again Perfect Dark had coop, and I would have purchased that with or without it, but it certainly added alot to the game. ;o

I havent looked at any numbers, but Sven Coop is pretty popular isnt it?

Coop is just so leet >< beats rushed generic Deathmatch

Posted

Publishers say "coop doesn't affect sales", it's usually the first thing which gets cut. Although everyone I know (including me) loves coop... *shrug* :???:

Werd. During every single player game i've played i was like hmmmmmmm would be cool to have someone else playing with me.

Posted

Publishers say "coop doesn't affect sales", it's usually the first thing which gets cut. Although everyone I know (including me) loves coop... *shrug* :???:

Werd. During every single player game i've played i was like hmmmmmmm would be cool to have someone else playing with me.

Just wait till next gen consoles come out, like Xbox2. There should be a new wave of co-op enabled shooter/action games. Then hopefully PC shooters will start taking co-op as seriously as vs. multiplayer.

Keep in mind, co-op modes are not always that simple. Think about Half-Life 2...you could probably put in functionality to have a second player spawn, but the gameplay experience would be a little artificial with 2 players...think of the vehicle sequence. You'd have to enable two people to get into the car...the airboat...which requires additional coding and art design/3d design. Then what about gameplay?

THen think about the story. It revolves's around one guy's first-person perspective of it. Would the story/ dialogue have to be adapted? You could just throw in the second player for fun and have him be sort of a sidekick the other NPCs ignore. But tell that to a game developer? Developers now want everything to make sense in their games, and if they're doing a co-op mode they want the experience to be believable with in the game's story and have the sequences specifically designed to be solveable by two people instead of one. That's a huge amount of work, almost to the point of designing a second set of gameplay and story content for every single level. But of course this is assuming the developer wants co-op to feel like it was designed for 2 people and not a solo campaign with an extra dood as a sidekick....like in Halo or Halo2.

Interestingly, I wonder how co-op in Doom3 Xbox will play.

Anyway, bravo to UbiSoft for putting compelling co-op levels in Splinter Cell: Chaos Theory. Can't wait to play it.

Posted

Well i think co-op for Half-Life 2 would be hard, because it actually has a storyline and all. But there are quite a few cool games out there that don't, that are just about killing all kinds of creatures. And in those, it would be easy. In HL2's case, i can see why they didn't add co-op, in many other cases however, i don't. Let's hope they'll start taking co-op serious soon

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