g0lden Posted June 4, 2015 Report Posted June 4, 2015 (edited) Sorry if this is not where I should post the question.So I have had this error for a while and I thought it was normal but its come to my attention its not normal at all and some fellow mathers seem confused about it. Some of the props and my Guns appear metalic. Please help me out this is really ruining alot of my ideas. I am not sure if it just appears for me, on the props it shows a city? Well I will leave screenshots below of examples. Edited June 4, 2015 by g0lden Quote
Vilham Posted June 4, 2015 Report Posted June 4, 2015 You need to place cubemaps and build them in game, without cube maps it uses some generic reflection.http://www.interlopers.net/tutorials/1965If you already have some, you need to place more and in different areas, it may be taking the current reflections from an exterior cubemap because you haven't placed one inside.http://www.interlopers.net/tutorials/2005PS correct forum would be the 3d one. Quote
g0lden Posted June 4, 2015 Author Report Posted June 4, 2015 (edited) Edited June 4, 2015 by g0lden Quote
Vilham Posted June 4, 2015 Report Posted June 4, 2015 You need to place them all over the place, they basically take low rez screenshots in all 6 directions and those screenshots get applied as reflections on objects that reflect. So if you only place 1 and its outside it won't have accurate lighting information for everywhere in the map, like inside. The top guide should explain the whole process pretty well. It requires compiling the level and going into game and using a Cvar to take the screenshots automatically. Quote
g0lden Posted June 4, 2015 Author Report Posted June 4, 2015 You need to place them all over the place, they basically take low rez screenshots in all 6 directions and those screenshots get applied as reflections on objects that reflect. So if you only place 1 and its outside it won't have accurate lighting information for everywhere in the map, like inside. The top guide should explain the whole process pretty well. It requires compiling the level and going into game and using a Cvar to take the screenshots automatically.But wont the cubemap add the problem im having not remove it? Quote
Vilham Posted June 4, 2015 Report Posted June 4, 2015 (edited) No. You have to have cubemaps, it is currently using a generic cubemap that is as bright as possible, hence why everything is glowing.Cubemaps are not optional in source. Edited June 4, 2015 by Vilham 'RZL 1 Quote
tomm Posted June 4, 2015 Report Posted June 4, 2015 keep in mind that reflections tend to be more visible in the dark. Quote
Vaya Posted June 4, 2015 Report Posted June 4, 2015 to fix this issue you just need to have one enitity cubemap in your level. it doesn't add any reflections until you type 'buildcubemaps' in the console.if you don't have a cubemap in your level it uses a default cubemap for all models- making this nasty effect. Quote
g0lden Posted June 4, 2015 Author Report Posted June 4, 2015 to fix this issue you just need to have one enitity cubemap in your level. it doesn't add any reflections until you type 'buildcubemaps' in the console.if you don't have a cubemap in your level it uses a default cubemap for all models- making this nasty effect.Thank you Quote
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