LATTEH Posted June 4, 2015 Report Posted June 4, 2015 I've been working on this map for awhile. Every time i start on it something comes up that has to take my attention away. The map is pretty far along design wise (last playtest went well) but I could always use feedback and the amount of content i have to create will make it pretty hard for me considering I'm also putting most of my time into pvkii.Heres my todo list:P = Priority, Needs to be made before anything else can get done.{Done} = finished.Architecture:P - For some buildings i need to find a certain type of architecture.Textures:Concrete trim (nothing spectial 512 / 256 with several different types of concrete)Window background details (curtains, Cloths hanging, ect)Metal TrimShop signs. Shop signs, shop signs more shop signs.{DONE} - Marble Textures -----------------------------Models:P - Typical hong kong window on rural apartments.P - Same type of window put wraps around a curved corner.Several AC units.Window Cloth hanger.Window Overhang covers.Asian car models.Noddle cart.Clothing store items (clothing piles, rakes)Electronic store items (Dvd cases featuring Mapcore maps)Shop Banners and signs.P - gruh luxory tower balcony's. || Not going to do that doing something different with the building.P - Curb set that will fit with the height of the sidewalks. (will be slightly higher then sidewalks) As you can see there is a lot of stuff i need to make before this is done.The original thread: https://www.mapcore.org/topic/18166-csgo-cs_shichang/Shichang is a hostage rescue map set in an imaginary part of hong kong. The Terrorist's took two hostages from a tower deep in the city. While escaping there helicopter pickup bailed, now all they can do is hold out and ask for a ransomed. The CT's have been allowed have been allowed to engage the T's before there is more damage and they take more hostage's. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=369561120 vfxNev, kinggambit, sombrewynot and 7 others 10 Quote
LATTEH Posted June 10, 2015 Author Report Posted June 10, 2015 Finished the window models. I think i might need to redo the lighting/lighting theme. It feels really dark. I might just do a daytime/dry type of lighting then the dark/damp, What do you guys thing? kinggambit, catfood, Sprony and 1 other 4 Quote
LapnLook Posted June 11, 2015 Report Posted June 11, 2015 Looks a bit complicated judjing from the overview, but maybe it is a lot simpler in game. Also, dat car Quote
jackophant Posted June 11, 2015 Report Posted June 11, 2015 Imo the light source is way too white, I think you need to yellow it up a bit, and maybe angle the sun more as a sort of dusk setting where all the lights are just turning on. Sunlight covers some parts and the neon lighting covers the rest? Vaya and LATTEH 2 Quote
Vaya Posted June 11, 2015 Report Posted June 11, 2015 Go for a orange/deep blue ambiance with flood lit streets LATTEH, El_Exodus and jackophant 3 Quote
LATTEH Posted June 11, 2015 Author Report Posted June 11, 2015 Go for a orange/deep blue ambiance with flood lit streetsI'm gonna go this route. I did a little test with it I like it a lot better! The lighting has to be polished more, but I still have a lot of signs to make! Vaya and clankill3r 2 Quote
Quotingmc Posted June 11, 2015 Report Posted June 11, 2015 (edited) I already love the look of this map! Are you looking for feedback on exploits and bugs? i ran around and found some. Edited June 11, 2015 by Quotingmc LATTEH 1 Quote
jackophant Posted June 12, 2015 Report Posted June 12, 2015 Dare I say the light is too pink to be believable? Or will it be less obvious with more neon lighting later?Seriously take a look at Sleeping Dogs if you haven't already for that Chinese street feel with neon lights. There's also a Himan Absolution mission based in a little square in China which would offer some more references. Quote
Quotingmc Posted June 12, 2015 Report Posted June 12, 2015 Dare I say the light is too pink to be believable? Or will it be less obvious with more neon lighting later?Seriously take a look at Sleeping Dogs if you haven't already for that Chinese street feel with neon lights. There's also a Himan Absolution mission based in a little square in China which would offer some more references.I never noticed it was that pink. I think there are quite a few other things to fix first but I am sure with more light it will look great. Quote
LATTEH Posted June 27, 2015 Author Report Posted June 27, 2015 (edited) Havn't had to much time to work on this. I've mostly just been do architecture type stuff for the level. Don't mind the window texture, Its just a temp until i make background textures for the window models. Edited June 27, 2015 by LATTEH ashton93, VIOLATION, Vaya and 3 others 6 Quote
LATTEH Posted July 14, 2015 Author Report Posted July 14, 2015 Did some more work on architecture I also made a plaster texture and updated the window models. Made a 2d skybox texture, Still need to adjust the HDR on it, because in some shots it looks really blown out. Theres still a lot todo! Single, leplubodeslapin, ShockaPop and 10 others 13 Quote
Shima33 Posted July 15, 2015 Report Posted July 15, 2015 I really like the look of this one! I haven't played it yet, but I can definately say it has the looks. LATTEH 1 Quote
laminutederire Posted July 15, 2015 Report Posted July 15, 2015 Man this have changed since the beginning! Is it intentional that it isn't as colorful as your references ? Or you just didn't have time for it ? LATTEH 1 Quote
Jiro Posted July 15, 2015 Report Posted July 15, 2015 Looks good but not bright enough i guess. LATTEH 1 Quote
Upperdawg Posted July 15, 2015 Report Posted July 15, 2015 Wow, looks awesome so far. It world be hilarious if you added some neon signs with obvious fake tech brands. I would also like an overview :) LATTEH 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.