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Posted

I've been working on this map for awhile. Every time i start on it something comes up that has to take my attention away. The map is pretty far along design wise (last playtest went well) but I could always use feedback and the amount of content i have to create will make it pretty hard for me considering I'm also putting most of my time into pvkii.

Heres my todo list:


P = Priority, Needs to be made before anything else can get done.

{Done} = finished.

Architecture:

P - For some buildings i need to find a certain type of architecture.

Textures:

Concrete trim (nothing spectial 512 / 256 with several different types of concrete)

Window background details (curtains, Cloths hanging, ect)

Metal Trim

Shop signs. Shop signs, shop signs more shop signs.

{DONE} - Marble Textures

 


-----------------------------
Models:

P - Typical hong kong window on rural apartments.

P - Same type of window put wraps around a curved corner.

Several AC units.

Window Cloth hanger.

Window Overhang covers.

Asian car models.

Noddle cart.

Clothing store items (clothing piles, rakes)

Electronic store items (Dvd cases featuring Mapcore maps)

Shop Banners and signs.

P - gruh luxory tower balcony's. || Not going to do that doing something different with the building.

P - Curb set that will fit with the height of the sidewalks. (will be slightly higher then sidewalks)

 

 

As you can see there is a lot of stuff i need to make before this is done.

The original thread: https://www.mapcore.org/topic/18166-csgo-cs_shichang/

Shichang is a hostage rescue map set in an imaginary part of hong kong. The Terrorist's took two hostages from a tower deep in the city. While escaping there helicopter pickup bailed, now all they can do is hold out and ask for a ransomed. The CT's have been allowed have been allowed to engage the T's before there is more damage and they take more hostage's.

 

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=369561120

 

 

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Posted

Dare I say the light is too pink to be believable? Or will it be less obvious with more neon lighting later?

Seriously take a look at Sleeping Dogs if you haven't already for that Chinese street feel with neon lights. There's also a Himan Absolution mission based in a little square in China which would offer some more references.

Posted

Dare I say the light is too pink to be believable? Or will it be less obvious with more neon lighting later?

Seriously take a look at Sleeping Dogs if you haven't already for that Chinese street feel with neon lights. There's also a Himan Absolution mission based in a little square in China which would offer some more references.

I never noticed it was that pink. I think there are quite a few other things to fix first but I am sure with more light it will look great.

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