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You might want to add the following article to your post:

https://www.mapcore.org/articles/general/do-you-really-want-feedback-r23/

It's a great article about recieving feedback and how to get the best out of it.

The included pictures don't work anymore unfortunately but they were mostly eye candy anyway.

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http://www.optimization.interlopers.net/index.php?chapter=intro

http://www.tophattwaffle.com/hammer-tutorial-v2-series-6-basic-optimization/

https://www.youtube.com/watch?v=O44wZitRJwo

 

The optimisation guides to follow. I personally suggest that you learn how to optimise using a simple level (aim map or something like that) before you start your competition entry. A couple of hours learning before you start will help you map with optimisation in mind, and stop MASSIVE headaches later on.

 

 

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Some must-haves that I haven't seen mentioned yet:

Interloper's compile checker: http://www.interlopers.net/errors/

Making a radar: https://developer.valvesoftware.com/wiki/Creating_a_working_mini-map

Anything will2k ever wrote about optimization: http://gamebanana.com/members/1207038

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Good call on making this topic btw :) I actually started making a .doc file a while ago about useful CSGO links/tutorials/whatever, but I got busy with other stuff.

Anyway, I'll be posting here whenever I come up with new stuff that could potentially be helpful to anyone.

WarOwl video about player perspective and angles, which is pretty much a must-see for every CSGO level designer out there imo: https://www.youtube.com/watch?v=5e8HZqF3cyk

AlexG (worldofleveldesign.com) about CSGO layout design:

How to design gameplay map layouts

6 principles of choke point level design

From top down layout to BSP block-in workflow

More from AlexG about CSGO on worldofleveldesign.com: http://www.worldofleveldesign.com/categories/cat_csgo.php (covering Getting started/Basics, Gameplay/Map functionality).

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Pro tip: If you are using HDR lighting in your map, do not add a named light (which light switches need) or your lighting will be broken. 

Struggled for about 5 hours figuring out if I had a leak or visleaf / portal problem...

Lightswitches & HDR - no go for now.

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