Jim 1 Report post Posted June 4, 2015 (edited) This is my entry into the competition. It is compatible with 5v5 and 10v10, for both classic and deathmatch (and bots).Workshop link (with many more screenshots): http://steamcommunity.com/sharedfiles/filedetails/?id=454770871Feedback is always appreciated! Edited August 31, 2015 by Jim Update. 1 Muffin reacted to this Quote Share this post Link to post Share on other sites
Muffin 58 Report post Posted June 9, 2015 The map looks ready for a Playtest. (https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/) get one there. One thing I mght suggest is spicing up middle. Looking at the overview and screenshots, middle doesnt look very interesting to play and is hard to take as a t. Quote Share this post Link to post Share on other sites
Jim 1 Report post Posted June 10, 2015 Didn't know about those MapCore playtests, thanks. As for mid, the large windows are breakable and easy to get through from the catwalk, so it shouldn't be too CT sided. Quote Share this post Link to post Share on other sites
Jim 1 Report post Posted August 16, 2015 Shameless self-bumpJust uploaded a major update to the map, with most things textured (some temporary) and some areas fully detailed. Feedback would be fantastic! Quote Share this post Link to post Share on other sites
laminutederire 411 Report post Posted August 16, 2015 I'd suggest to redo the lighting in the hangar it's pretty dark in there Quote Share this post Link to post Share on other sites
Jim 1 Report post Posted August 16, 2015 The lighting is absolutely temporary. Most spots don't even have physical light sources lol Quote Share this post Link to post Share on other sites
Jim 1 Report post Posted August 31, 2015 (edited) Finished the map and updated it for the last time before the deadline (unless I see something map-breaking). That was a few solid 100-hour weeks of work Edited August 31, 2015 by Jim Quote Share this post Link to post Share on other sites