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Posted (edited)

A map I started working about a year and a half ago, never got round to finishing it so am finishing it for this contest if i can.

Hostage rescue map set in a derelict church undergoing renovation. After a getaway gone wrong T's have hostages in the back of the church and the CTs have to break in an rescue them.

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It requires a hell of a lot of work to get it finished, needs a bunch of custom meshes, more playtesting and massive art/lighting pass.

Isn't on the workshop yet.

Edited by Vilham
Posted

thanks for the feedback guys

 

@esspho yeah someone has mentioned that the ceiling is too low, will lower the floors I think and block that up with wood, then it can be a wallbang spot but not something you can peak through. Also thinking how I can make it more of a mid rotation instead of a route for the CTs, I might close off the CT entrance entirely and add a route that goes to the garden area.

Posted (edited)

I would turn the ladder area into a collapsed floor. Would improve the flow of that area.

 

Edit - I would be looking at reducing the playable area too. reduce the amount of paths and increase cover in some areas to lower the flanks.

Edited by Vaya
Posted (edited)

I would turn the ladder area into a collapsed floor. Would improve the flow of that area.

 

Edit - I would be looking at reducing the playable area too. reduce the amount of paths and increase cover in some areas to lower the flanks.

the ladder was an attempt to reduce the amount of areas Ts really have to watch due to the noise required to use it. However I agree that it hasn't worked entirely. The basement is trying to be too many things at once, a mid rotate and a main route for CTs to use. I think it should probably just be a mid rotation.

Basically it would leave the front entrance, the garden with the sniper alley and the flank and a mid rotation from the garden to the opposite side of the church.

 flrpln.jpg

That leaves 2 main chokes, the left most part of the nave and the ruined south transept leading into the garden

 
Edited by Vilham

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