Vilham Posted June 1, 2015 Report Posted June 1, 2015 (edited) A map I started working about a year and a half ago, never got round to finishing it so am finishing it for this contest if i can.Hostage rescue map set in a derelict church undergoing renovation. After a getaway gone wrong T's have hostages in the back of the church and the CTs have to break in an rescue them.It requires a hell of a lot of work to get it finished, needs a bunch of custom meshes, more playtesting and massive art/lighting pass.Isn't on the workshop yet. Edited June 1, 2015 by Vilham Squad, Smileytopin, LATTEH and 9 others 12 Quote
2d-chris Posted June 1, 2015 Report Posted June 1, 2015 Nice man, remember you showing me this Vilham 1 Quote
El Moroes Posted June 2, 2015 Report Posted June 2, 2015 I remember the playtests haha. Good luck for the contest ! Vilham 1 Quote
jackophant Posted June 2, 2015 Report Posted June 2, 2015 it returns! one of the first maps i play tested here. Vilham 1 Quote
Recki Posted June 2, 2015 Report Posted June 2, 2015 it returns! one of the first maps i play tested here.Same here. I think I playtested it before I was even registered on the forums Vilham 1 Quote
Vaya Posted June 2, 2015 Report Posted June 2, 2015 Looks pretty good! I think the front of the church should have a big ass stain glassed window (mapcore cube in centre optional) El_Exodus, Lizard, jackophant and 2 others 5 Quote
Vilham Posted June 2, 2015 Author Report Posted June 2, 2015 Thanks guys.Yeah Vaya that was always the intention, the front would have a unique facade. I like the core idea. Vaya 1 Quote
Dayjay Posted June 3, 2015 Report Posted June 3, 2015 Not sure if someone else noticed yesterday since I wasn't in Teamspeak but you can collide with this window thing. Recki and Vilham 2 Quote
DuongC Posted June 3, 2015 Report Posted June 3, 2015 One of the few cs maps I've seen entered for the contest, I hope atleast one cs map will make it to the finals Quote
oT.Ter Posted June 4, 2015 Report Posted June 4, 2015 love the brushwork in the church, cant wait to see it with art and lighting implimented Quote
esspho Posted June 4, 2015 Report Posted June 4, 2015 I felt that this spot should either be closed up or brightened up.The overall underground area may be a little to long / narrow.Really nice setting. Good luck at the contest! jackophant and Vilham 2 Quote
Vilham Posted June 4, 2015 Author Report Posted June 4, 2015 thanks for the feedback guys @esspho yeah someone has mentioned that the ceiling is too low, will lower the floors I think and block that up with wood, then it can be a wallbang spot but not something you can peak through. Also thinking how I can make it more of a mid rotation instead of a route for the CTs, I might close off the CT entrance entirely and add a route that goes to the garden area. esspho 1 Quote
Vaya Posted June 4, 2015 Report Posted June 4, 2015 (edited) I would turn the ladder area into a collapsed floor. Would improve the flow of that area. Edit - I would be looking at reducing the playable area too. reduce the amount of paths and increase cover in some areas to lower the flanks. Edited June 4, 2015 by Vaya Vilham 1 Quote
Vilham Posted June 4, 2015 Author Report Posted June 4, 2015 (edited) I would turn the ladder area into a collapsed floor. Would improve the flow of that area. Edit - I would be looking at reducing the playable area too. reduce the amount of paths and increase cover in some areas to lower the flanks.the ladder was an attempt to reduce the amount of areas Ts really have to watch due to the noise required to use it. However I agree that it hasn't worked entirely. The basement is trying to be too many things at once, a mid rotate and a main route for CTs to use. I think it should probably just be a mid rotation.Basically it would leave the front entrance, the garden with the sniper alley and the flank and a mid rotation from the garden to the opposite side of the church. That leaves 2 main chokes, the left most part of the nave and the ruined south transept leading into the garden Edited June 4, 2015 by Vilham Quote
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