DD Posted March 22, 2005 Report Posted March 22, 2005 Ubisoft is looking to create a game from an existing IP (intelectual property) (not sure if I can say) using the SOURCE engine. This means they're looking to hire HL2 modders/pros. Post if you're interested and I and hopefully others can send word but here are some guildlines I suggest: -Coders: Coded and proven capability with HL1 and/or HL2 engine or the like. Hopefully some technical background. A least understand C, C++. -Level Designers with multiple complete levels in HL1/HL2/Quake Engine. Experience with Hammer Editor. A portfolio in some form (I think best in web form for ease, links to actual map files never hurts), which may not be limited to level design. -Artists pretty much the same guidelines as level designers except the engine you created game models/textures/art for doesn't matter. Proven capability in newer technology and understanding helps. PORTFOLIO! -Sound, Animators, same idea. Sorry if I left any titles of the list, if you think you're qualified prove it and make it easy to see. ... GoOgoGogogo!
ReNo Posted March 22, 2005 Report Posted March 22, 2005 Which studio would this be for? I'd be interested in applying, but as Ubisoft have studios all over the world, I'm not too sure if I'd be suited to some locations.
insta Posted March 22, 2005 Report Posted March 22, 2005 Same as the rest, I'm very interested, but can you post a link to the original announcement, DD?
DD Posted March 22, 2005 Author Report Posted March 22, 2005 I'll post official links when/if I find them. Right now it's just early information, I don't know which studio but I'm going to assume somewhere in America or Canada since Gearbox employees were asked for contacts.
kleinluka Posted March 23, 2005 Report Posted March 23, 2005 So its more of a inhouse job? What do you think it would be? I haven't heard anything about this to be honest, but if it's true thats cool I guess... And some Mapcorians might stand a good chance.
Schmung Posted March 23, 2005 Report Posted March 23, 2005 aye, interesting prospect. Wish I were good enough, which is going to happen for a bloody long while, dodn't have the time at present. Full time work is a tremendous pain in the arse.
Recommended Posts