LapnLook Posted June 9, 2015 Author Report Posted June 9, 2015 Tree sizes:Not-working-stairs:Working-stairs: Quote
text_fish Posted June 9, 2015 Report Posted June 9, 2015 toolsplayerclip isn't solid to NPC's (which I guess is why NAV wouldn't bother with it). For more info on all the tools textures there's a handy table on the VDC! Quote
LapnLook Posted June 9, 2015 Author Report Posted June 9, 2015 toolsplayerclip isn't solid to NPC's (which I guess is why NAV wouldn't bother with it). For more info on all the tools textures there's a handy table on the VDC!Then I guess I'll use that one thanks! text_fish 1 Quote
Quotingmc Posted June 10, 2015 Report Posted June 10, 2015 Then I guess I'll use that one thanks!Or make a ramp below the steps and make the actually slabs func_detail. This is how I learn't and it works great Quote
text_fish Posted June 10, 2015 Report Posted June 10, 2015 Or make a ramp below the steps and make the actually slabs func_detail. This is how I learn't and it works greatYou'll want to use func_illusionary instead of func_detail if your intention is to smooth out player movement, as func_details still have collisions. Quote
Quotingmc Posted June 10, 2015 Report Posted June 10, 2015 You'll want to use func_illusionary instead of func_detail if your intention is to smooth out player movement, as func_details still have collisions.Ok Quote
LapnLook Posted June 10, 2015 Author Report Posted June 10, 2015 Or make a ramp below the steps and make the actually slabs func_detail. This is how I learn't and it works greatI made ALL stairs like this, i have a solid ramp, func_detail or displacement slabs, and a clip ramp above them so that players move smoothly Quote
gfx0 Posted June 11, 2015 Report Posted June 11, 2015 (edited) Hi, thanks for reviewing my map, I'm now returning the favour I did a playthrough of your map and I really like what you've done with sunlight and the shadows in your level, especially the shadows of the trees and such from the cliffs I did mistake the door in start of T to be openable o . O but I guess that's something a player will get used to knowing that it's not openable, but the insides of the house with the paintings was fun too, since when shooting them they made some fun glass breaking sounds too You have some pretty nice textures on the houses too! Great map Edited June 11, 2015 by gfx0 LapnLook 1 Quote
LapnLook Posted June 12, 2015 Author Report Posted June 12, 2015 BETA RELEASED: http://steamcommunity.com/sharedfiles/filedetails/?id=459909643 Album with new images: http://imgur.com/a/cVWw2Aaaaaand the map now has a logo I'm gonna submit it to playtesting right about... now. Quote
LapnLook Posted June 12, 2015 Author Report Posted June 12, 2015 oh, and also, a walkthrough video for your convenience https://www.youtube.com/watch?v=Bh6gLpvw1ys Quote
LapnLook Posted June 18, 2015 Author Report Posted June 18, 2015 A channel called Die Adleraugen did a video of my map, and I talk in it at the end. And I just realized that I hate my voice and even I don't undestand what I'm saying... Anyway, if you're interested, here it is: https://www.youtube.com/watch?v=tbvPCyY3OfU Vorontsov 1 Quote
text_fish Posted June 18, 2015 Report Posted June 18, 2015 Your voice is fine! Nobody likes the sound of their own voice though. I guess we're all just too used to hearing our voices from the inside, so hearing it from the outside is always a bit jarring.Just a little warning, the boost you do at 11 minutes would probably be considered an illegal pixel walk in a lot of competitive tournaments, so you might want to consider clipping it off, or making it look more intentional. Vorontsov 1 Quote
LapnLook Posted June 18, 2015 Author Report Posted June 18, 2015 Just a little warning, the boost you do at 11 minutes would probably be considered an illegal pixel walk in a lot of competitive tournaments, so you might want to consider clipping it off, or making it look more intentional.and what about the jump/ledge at around 11:25? is that the same thing? Quote
P1g3oN Posted June 18, 2015 Report Posted June 18, 2015 Just a little warning, the boost you do at 11 minutes would probably be considered an illegal pixel walk in a lot of competitive tournaments, so you might want to consider clipping it off, or making it look more intentional. But it's not standing on an invisible ledge. pixel walk is if you stand on something invisible but that spot is clearly visible so it shouldn't matter much. I recommend playtesting your map a lot so these spots get used and see if they are too Over powered. Quote
text_fish Posted June 18, 2015 Report Posted June 18, 2015 I guess pixel-walking might be the wrong term, but I think a lot of people would frown on that, as it seems more like an exploit than a designed game-play element. Personally I would say 11:25 has the same issue. These days players expect small details to be clipped off, so a lot of people who do use it may just find it by mistake and use that privileged knowledge to their (arguably unfair) advantage. Just to clarify here, I really enjoy exploits like this and it's fun to jump around new maps looking for interesting ways to traverse them, but that sort of "wildcard" design philosophy isn't so well suited to the competitive scene. Vorontsov 1 Quote
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