LapnLook Posted June 1, 2015 Report Posted June 1, 2015 (edited) EDIT: Competintion submission is here!Hi, I'm LapnLook!This map is set in a small town located in Austria in the mountains (the Alps if you somehow haven't guessed).Workshop link with images, but I posted them down below in the comments: http://steamcommunity.com/sharedfiles/filedetails/?id=459909643I will post regular progress updates here and on the CSGO reddit (where I have been posting them).Hope you like it!Any feedback is GREATLY appreciated! Edited August 31, 2015 by LapnLook Final submisson version released Vaya 1 Quote
LapnLook Posted June 5, 2015 Author Report Posted June 5, 2015 I've been working on detailing the outskirts of the map (basically adding cliffs and pine trees). Once I finish this, I will have to add windows to a few buildings and redo the 3d skybox, and then I'll release the Beta. This will possibly happen next week, after which I will send the map to playtesting to see what needs to be tweaked.(I'm using TopHATTWaffle's "Real World Textures" texture pack — he WILL be credited in the Beta version)Here are some pictures of the map (it's only one corner of it, cause the other sides aren't even near complete) jackophant and 2d-chris 2 Quote
LapnLook Posted June 6, 2015 Author Report Posted June 6, 2015 So I decided to redo the train station roof (CT Spawn), cause the previous iteration just looked boring, and frankly, ugly.I also replaced the metal pillars with wodden ones, but with a metal thingy (someone tell me what you would call that please! ). The idea behind this is that it makes wallbanging possible at head height, or if you jump up on one of the benches, but crouching behind one of these offers you full protection (as in no random bullets hitting you through the pillar)One more thing: just to clarify, these railings are NOT solid for bullets.Do you guys want me to post a minimap today or tomorrow, or can it wait until I finish the cliffs around the edges of the map? Quote
LapnLook Posted June 8, 2015 Author Report Posted June 8, 2015 If you have any questions about the radar image (there is some verticality to the level) ask me, I hopefully can clear it up for you! Quote
LapnLook Posted June 8, 2015 Author Report Posted June 8, 2015 (edited) One last thing for today: wow am I lonely in this thread anybody wanna comment here? how was your day? what's on your favorite pizza? do you like playing on Dust II? Edited June 8, 2015 by LapnLook Quote
Vorontsov Posted June 8, 2015 Report Posted June 8, 2015 @LapnkLook Day was okay. Pommes frites pizza with kebab. Dust 2 is pretty generic fun.I get your feeling of thread feeling abandoned, but that is the case for almost any thread that isn't from an established mapper, so don't feel bad. Some people (like me) only really get feedback through shoving it down everyones throat at the playtest even though I've had a thread up for a week or two with not so many replies, so don't worry, just playtest your maps instead LapnLook and Lizard 2 Quote
not-a-ninja Posted June 9, 2015 Report Posted June 9, 2015 Looks great, always good to see more snow levels! LapnLook 1 Quote
tomm Posted June 9, 2015 Report Posted June 9, 2015 Layout feels a bit claustrophobic from the pic but I really like the setting, if executed well, this could be the next thing also, magyar ország! (I'm not hungarian btw) LapnLook 1 Quote
Quotingmc Posted June 9, 2015 Report Posted June 9, 2015 (edited) So I decided to redo the train station roof (CT Spawn), cause the previous iteration just looked boring, and frankly, ugly.I also replaced the metal pillars with wodden ones, but with a metal thingy (someone tell me what you would call that please! ). The idea behind this is that it makes wallbanging possible at head height, or if you jump up on one of the benches, but crouching behind one of these offers you full protection (as in no random bullets hitting you through the pillar)One more thing: just to clarify, these railings are NOT solid for bullets.Do you guys want me to post a minimap today or tomorrow, or can it wait until I finish the cliffs around the edges of the map?The one on cache is called "electric box" I think it is a transformer station. Also don't take the few replies badly. I only tend to comment when I see an issue. I think this map has some real potential. I think what it really needs is one big feature that makes it stand out eg a big structure or event. Edited June 9, 2015 by Quotingmc LapnLook 1 Quote
Vaya Posted June 9, 2015 Report Posted June 9, 2015 A map set in the alps with no cliff-top vistas?disappointed. LapnLook 1 Quote
LapnLook Posted June 9, 2015 Author Report Posted June 9, 2015 (edited) A map set in the alps with no cliff-top vistas?disappointed. dude that would be optimization hell it's going to be hard af to properly optimize this even without that, cause it's so open and there are trees kinda far up in the cliffs Edited June 9, 2015 by LapnLook Quote
LapnLook Posted June 9, 2015 Author Report Posted June 9, 2015 The one on cache is called "electric box" I think it is a transformer station.No I mean the metal protection barrier things around the pillars. I know that there is an electric box Quote
Vaya Posted June 9, 2015 Report Posted June 9, 2015 3D skybox mate I think halflife 2 has some if you need to work out the best method. Every map needs a visual hook. Such a vista will also help orientate the player (if you have the cliff along one side then the player knows where they are as soon as they see it. Quote
LapnLook Posted June 9, 2015 Author Report Posted June 9, 2015 (edited) Layout feels a bit claustrophobic from the pic but I really like the setting, if executed well, this could be the next thing also, magyar ország! (I'm not hungarian btw)I don't think it's that claustrophobic, check out these screenshots from all around the map http://imgur.com/a/EC2Thimage descriptions added to the album Edited June 9, 2015 by LapnLook image descriptions in the album Quote
LapnLook Posted June 9, 2015 Author Report Posted June 9, 2015 (edited) 3D skybox mate I think halflife 2 has some if you need to work out the best method. Every map needs a visual hook. Such a vista will also help orientate the player (if you have the cliff along one side then the player knows where they are as soon as they see it.I know about the skyboxes but I haven't yet made it on this map cause I have to consider the weird geometry on the cliffs. MAYBE if I have time I will redo the hills behind the train station to reveal a valley with villages and fields and stuff. Edited June 9, 2015 by LapnLook Quote
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