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Posted (edited)

Workshop link added in the original post.
Link here for the lazy: http://steamcommunity.com/sharedfiles/filedetails/?id=454077497

Here's an album: https://imgur.com/a/B5PC1

Brush work is a bit shoddy atm. Haven't really focused on it since I've been mostly playing around with it. Quality of the surrounding art is also varied due to the announcement and I wanted to get a playable version out earlier.

 

Edited by Grillet
Posted (edited)

Submitted it for playtesting a while ago. Think I've forgotten to update the navmesh in the current workshop version. A quick fix though. Navmesh updated on the workshop

Overview
oUJHXjQ.png

Edited by Grillet
Posted

Got a lot of feedback on the playtest. A ton of fixes needed, going to work more on the timings and some on the layout before moving on to adding art and textures.

Posted

Forgot to !fb this.

I have a lot of issues with mid. Its only my personal opinion so don't take this too much.

------

Going mid as T right at the round start is somehow useless. You can go there only to pick awper. You can't gather info because CT are there before you. Also you can just go with a connector (the one with a crate) and do the same but a lot safer. You can smoke mid from there and go to another bombsite or even rush the awper. Make sure that T can smoke mid. Now you have high elevation change + high building so throwing smoke on fly is very difficult.

I

Posted

Work is going slow for the next version but it's getting there. Made a lot of changes to Mid, Bombsite A and some paths around the map. Starting to worry about time though, but will hopefully get it through in the end.

 

Posted (edited)

Big update pushed to the workshop. Will fix a playtest version during this weekend that can be tested next week, or when the earliest date is available.

Workshop link:
http://steamcommunity.com/sharedfiles/filedetails/?id=454077497

Changelog

  • Reworked A-site
  • Reworked some paths(Alt. path to A removed, T to B has changed, B-connector has been moved)
  • Mid has gotten an overhaul
  • New lighting. Day instead of sunset to make the map brighter.
  • Radar has been reworked(Still a bit sloppy)
  • Added a lot of clips to stairs and to remove some selfboosts(Going to add more clips to buildings soon)
  • Brighted up B-site
  • Added arrow signs for easier navigation
  • Moved back CT-spawn to fix some timings
  • Extended buyzones
  • Reworked A-window and added a boost
  • Skybox is smaller
  • Removed some metal plates

Album: https://imgur.com/a/gNHHg

Overviewhttp://i.imgur.com/toKRRaa.png 

The future ahead
Going to start working on the art for the map and make fixes from future feedback.

Edited by Grillet

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