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Posted (edited)

de_inheritance

This is my submission to the mapping contest. Any feedback would be greatly appreciated.

[Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=454500559

2015-07-17_00002.thumb.jpg.00592f5375e35

Screenshot taken on 017/07/2015, Alpha v.4

Dev. log

17/07/2015- A significant update is pushed to the Workshop. Geometry is changed and an initial art pass is taken of the barn and mid. Bombsite 'B' has also been added to, giving more obstacles and props to make the site a more interesting combat area. A new skybox has also been added, help setting the mood the map is trying to achieve. The crates found in the connector from bombsite 'A' and mid have also been changed, providing better cover and meaning that players positioned in the barn do not have such an overpowering position. 

10/07/2015- The barn on the 'B' side of the map is redone, replacing the ramp with a ladder, and generally making it a weaker strategic point, as it was previously overpowered. Further geometry is also changed on the Terrorist entrance to 'B' bomb site, giving it proper, door-sized dimensions. de_inheritance is now in Alpha v.3. 

06/07/2015- de_inheritance enters Alpha, bringing with it a host of new additions, including fleshed out geometry, breakable air vents, and the start of some basic indoor lighting. 

09/06/2015- An additional path to reach bombsite B has been added. Additionally, two extra exits have been added to the barn on the Terrorist side of the map, this is to allow for more interesting decision making when approaching B bombsite, and when rotating from one side of the map to the other. Large portions of level geometry have been added to the edges of the map, meaning that players (and bots in particular) are much less likely to "fall off" the map. 

04/06/2015- After having a play-testing session with a friend, there are some quite large structural changes to the map. This includes increasing the length of time it takes for CTs to get to choke points, and increasing the amount of time it takes to rotate from one bomb-site to another. 

03/06/2015- de_inheritance enters Pre-Alpha and is publicly available for the first time.

2015-07-06_00001.thumb.jpg.f165041d8975f

Screenshot taken on 06/07/2015, Alpha v.1

2015-06-03_00001.thumb.jpg.c3be6559167d9 

Screenshot taken on 03/06/2015, Pre-Alpha v.1

Edited by Fynnius66
  • 1 month later...
Posted (edited)

Put the radar on your thread.....I can't give you feedback if I don't even the layout to look at.

But from what I can see, it looks like you can shoot through the whole map.

Edited by Panda

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