Jump to content

Recommended Posts

Posted (edited)

Hi :)
Thank you all for your feedback!

@Freaky_Banana
Indeed, I removed a lot of unnecessary stuff (mostly props from old CSGO maps which are not at the right level of quality in therms of modeling and texture), I will redo those props myself.
Visually speaking, I don't want the map to look like a generic industrial level, instead I'm aiming at something that will look like a cross between Cruise/Workout/Zoo/Santorinin (with my own touch!) which means I have a LOT of props and textures to make.

@Lykrast Yes, I think I may have paked the wrong nav file :>

@Rumblie Here are the original files : http://imgur.com/a/uX0a4
The quality is crap, I made them as placeholders for the map, I used textures and screenshots from google, do whatever you want with them, but dont sell them, don't use them in something you will sell bla bla bla, I might get into trouble :P

P.S.:  I read an article somwhere about "the art of emptyness" (I think it was posted by FMPONE on twitter... not sure, can't find it), on how to make a level look better and more interesting without adding more stuff... If someone knows what I'm talking about, please relink it to me :P

Edited by tchick

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...