tchick Posted April 4, 2016 Author Report Posted April 4, 2016 (edited) Hi Thank you all for your feedback! @Freaky_Banana Indeed, I removed a lot of unnecessary stuff (mostly props from old CSGO maps which are not at the right level of quality in therms of modeling and texture), I will redo those props myself. Visually speaking, I don't want the map to look like a generic industrial level, instead I'm aiming at something that will look like a cross between Cruise/Workout/Zoo/Santorinin (with my own touch!) which means I have a LOT of props and textures to make. @Lykrast Yes, I think I may have paked the wrong nav file :> @Rumblie Here are the original files : http://imgur.com/a/uX0a4 The quality is crap, I made them as placeholders for the map, I used textures and screenshots from google, do whatever you want with them, but dont sell them, don't use them in something you will sell bla bla bla, I might get into trouble P.S.: I read an article somwhere about "the art of emptyness" (I think it was posted by FMPONE on twitter... not sure, can't find it), on how to make a level look better and more interesting without adding more stuff... If someone knows what I'm talking about, please relink it to me Edited April 4, 2016 by tchick Logic 1 Quote
Rumblie Posted April 4, 2016 Report Posted April 4, 2016 (edited) @tchick Thank you soo much dood, they are perfect I think I'm going to print out the global elite and lord of the ping. I'll post pictures when I'm done Don't worry not going to sell any Edited April 4, 2016 by Rumblie tchick 1 Quote
biXen Posted April 6, 2016 Report Posted April 6, 2016 I think you are referring to the art of negative space, which is quite common topic for designers. http://www.gdcvault.com/play/1020169/The-Importance-of-Nothing-Using Quote
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