Muffin Posted September 12, 2015 Report Posted September 12, 2015 Straight Outta Ammo?Straight Outta Awpton?Awptown Funk You Up? Quote
Epic Posted September 13, 2015 Report Posted September 13, 2015 posters on point! love the theme keep up the good work!! Quote
El_Exodus Posted September 13, 2015 Report Posted September 13, 2015 Awpollo 13: Awpton, we have a problem. Fnugz and MaanMan 2 Quote
tchick Posted February 5, 2016 Author Report Posted February 5, 2016 Hi!I updated the layout for the map and added some custom props.You can play it here : http://steamcommunity.com/sharedfiles/filedetails/?id=436573457There is a lot of unclipped areas but its playable, I tried to time the rotations and the encounter spots but I did it by myself so a fresh look at it is more than welcome, every feedback will help.Thank you! Quotingmc, 4IF, slavikov4 and 8 others 11 Quote
RivFader Posted February 7, 2016 Report Posted February 7, 2016 I really like the sewer section leading to the B spot. Quote
tchick Posted March 30, 2016 Author Report Posted March 30, 2016 Hi ! I made a LOT of mistakes the last few months, the biggest one was to start detailing before finishing the layout.... I was unhappy with the geometry of the map and it made me frustrated for months. I decided to redo almosdt everything from scratch. Im more happy with the layout now, I haven't playtested it yet, I will probably ask r/csmapmakers to help me with it. The map is not very well optimised, but enough to run through it and have an idea of the design. I was inspired by the work of Skybex on Workout and recently on Cruise, I like those maps, they look clean and are fun to play. Well... maybe Cruise is TOO clean, but anyway... I think I'm going in the right direction by cleaning all the mess I have done previously. You can access it and look at the screenshots on the workshop :http://steamcommunity.com/sharedfiles/filedetails/?id=436573457 Thx for reading Quotingmc, Squad, ShockaPop and 8 others 11 Quote
Vorontsov Posted March 30, 2016 Report Posted March 30, 2016 Looking good! A lot better than before too, and I didn't see much wrong with the last one tchick 1 Quote
JSadones Posted March 30, 2016 Report Posted March 30, 2016 Totally forgot about this map ! Continue the great work ! As of playtesting, you can also request a playtest here on Mapcore. Quote
blackdog Posted March 31, 2016 Report Posted March 31, 2016 Thumbnail shots don't do justice to this map Quote
Tomato Posted April 1, 2016 Report Posted April 1, 2016 Definitely gonna try the new version out. Quote
Freaky_Banana Posted April 1, 2016 Report Posted April 1, 2016 I noticed a few things in the workshop version: There are a few nodraws visible when going to A from CT. Also on the same route the rope blocking the small area with the crates is nonsolid. Haven't had an indepth run around the map, but I like the look of the bombsites. Otherwise I feel like the whole thing was rather bland compared to before. Quote
Lykrast Posted April 2, 2016 Report Posted April 2, 2016 I've looked around in the workshop version, and I have to say it looks really good and I can't wait to see its final version. However, I must also point out that the nav mesh didn't seem up to date (some areas of the nav mesh were like it generated around a prop that isn't there), and also that the map is huge and has a lot of pathways, which kinda makes it not that intuitive to navigate (although that's maybe my fault, since I prefer small compact maps). Just hoping that there'll be a playtest of this, just to get a good feel of it, as I feel like this is the kind of map (open with large areas) where bots won't do any justice to it. Quote
Rumblie Posted April 3, 2016 Report Posted April 3, 2016 Hey tchick ! I would love if you could post the raw files of the awesome posters so I can hang them up on my wall that would be fing sweet hgn 1 Quote
Vorontsov Posted April 4, 2016 Report Posted April 4, 2016 I don't think you need the raw .PSDs for that Quote
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