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Posted

Hi !

I made a LOT of mistakes the last few months, the biggest one was to start detailing before finishing the layout.... I was unhappy with the geometry of the map and it made me frustrated for months. I decided to redo almosdt everything from scratch.

Im more happy with the layout now, I haven't playtested it yet, I will probably ask r/csmapmakers to help me with it.

The map is not very well optimised, but enough to run through it and have an idea of the design.

I was inspired by the work of Skybex on Workout and recently on Cruise, I like those maps, they look clean and are fun to play. Well... maybe Cruise is TOO clean, but anyway...
I think I'm going in the right direction by cleaning all the mess I have done previously.

You can access it and look at the screenshots on the workshop :
http://steamcommunity.com/sharedfiles/filedetails/?id=436573457

Thx for reading

mapcore_overview.jpg

Posted

I noticed a few things in the workshop version: 

There are a few nodraws visible when going to A from CT. Also on the same route the rope blocking the small area with the crates is nonsolid.

Haven't had an indepth run around the map, but I like the look of the bombsites. Otherwise I feel like the whole thing was rather bland compared to before.

Posted

I've looked around in the workshop version, and I have to say it looks really good and I can't wait to see its final version. However, I must also point out that the nav mesh didn't seem up to date (some areas of the nav mesh were like it generated around a prop that isn't there), and also that the map is huge and has a lot of pathways, which kinda makes it not that intuitive to navigate (although that's maybe my fault, since I prefer small compact maps).

Just hoping that there'll be a playtest of this, just to get a good feel of it, as I feel like this is the kind of map (open with large areas) where bots won't do any justice to it.

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