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Posted (edited)

Hi MapCore !

First time posting, I discovered your forum thanks to the operation Bloodhound and since I am working on a map for a few months now, I decided to share it with you.

I was making maps for CS:Source few years ago, this is my first shot for CS:GO.

de_stars is a defusal map set somewhere in the Golden State where Terrorists are on a mission to bomb the back lot of a movie set of a controversial movie.
I took inspiration from various Hollywood filming locations (mostly Los Angeles) and some movies and tv show.
I intend to create my own custom props and textures. ​

I hope I will have more feedbacks here than on the workshop, I am trying to post updates on a weekly basis.

Thank you for reading!

Workshop link :
http://steamcommunity.com/sharedfiles/filedetails/?id=436573457&searchtext=de_stars


The CT's start around the visitor center, a clean and shiny area with the metal sphere from the Universal Studios and the Universal/Paramount studios gate.
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The Terrorists start in the dirty Canal. I took as a reference the Los Angeles River - ("Terminator 2" truck chase scene, "Grease", "24"...)
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I want the tones of the aerial perspective to be orange for the bright spots and violet for the shadow to give the impressions that the action is happening early in the morning.
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The Terrorist will be able to climb on a Billboard in about 10 seconds after the round starts. This way they will be able to look at 2 important CT sniping points.
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The terrorist climbing from the canal will pass through a hangar with a lot of crates containing props from various movies (easter eggs yay \o/)
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I know you guys may be tired of level design with a shitload of stupid Crates everywhere, I will try to place them with moderation!
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Bomb Site B. The stairs and the structure  you can see at the bottom will be made of stone, It will look like "the Hobbit" or "LOTR" movie set, with green screens used for chroma keying stuff and real props.
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Bomb Site A. Outdoor movie set location (it will be a "Avengers" type of set, with concret blocks and smashed cars... Im still thinking about it, if you have any ideas...)
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A room where they build wooden structures for filming purposes. Area for close range weapons or easy eco rounds maybe...
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The Middle. Terrorists come from the left (the Canal) and CT's from the right.
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Security Booth and Highway bridge. The bridge was a pain in the ass to make, I used Wallworm and 3DsMax to make it, and I am sure that with the upcoming update of tomorrow, Valve will release a new Hammer version and I will be mad for wasting that much time on this crappy bridge!
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Second post incoming with screenshots of Custom props!

Thank you for watching !

Edited by tchick
Posted

Stairs... Made with 3DsMax and Wallworm. I hate stairs!stairs.thumb.jpg.bf35756bccd1f14fea8fb23

Universal Studios Sphere (Universtar Studios here, not sure I can use real life things)
sphere.thumb.jpg.5ec9b5ae7dc3e472360d621

Bridge and Mike's booth from Better Call Saul.mikesbooth.thumb.jpg.00adcdbe64cd2fccba1

Custom Billboard, if you have any ideas for the advertisement on it, please tell me :)
billboard.thumb.jpg.0d3513e4f2958bff88a1

Thank you !

 

Posted (edited)

I think your level looks much better without the fog, or consider toning it down just a little bit.

kxi3uBP.jpg

Edited by DooM
added some extra stuff
Posted

I think your level looks much better without the fog, or consider toning it down just a little bit.

kxi3uBP.jpg

​No early morning feeling without it, looks like any other blocky boring csgo map otherwise when it comes to atmosphere

Posted

Man you need to tweak your fog, it's so fucking ugly. You can have "early morning" without having to set your fog to some kind of weird fluorescent purple. As a general rule it's best if you keep your fog color similar to your sky color, otherwise you'll get strange stuff in your background such as this one https://www.mapcore.org/uploads/monthly_2015_05/02.jpg.8157a86867967c9697b7cf302d42fafd.jpg.

On top of that your sun pitch isn't steep enough, it looks like late morning, at best. You can calculate the ideal pitch here http://www.esrl.noaa.gov/gmd/grad/solcalc/azel.html. The pitch is the "solar elevation" value (+- 90°).

Also don't forget you can use color correction.

Posted

As the others have said already, the one eye-sore that I noticed immediately was the fog. I reckon you should either match it with the skybox color and also make it less dense or remove it completely :)

Posted

It seems a little tedious having the Ts spawn in the storm drain too. I would suggest moving them to the plateau after so you don't have to run up a 45 degree slope every round. have the stormdrain as inaccessible visual feature instead.

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