laminutederire Posted May 26, 2015 Report Share Posted May 26, 2015 (edited) Hi everyone, this is the first real map I've created and the second project I worked on, as of now map is playable, and before detailing, I think it is wise to have feedback about the layout, this is why I post this here!Here's the workshop link with 20 screenshots approximately, don't know if I should post these here too though http://steamcommunity.com/sharedfiles/filedetails/?id=449848578Thanks in advance! Edited May 28, 2015 by laminutederire Quote Link to comment Share on other sites More sharing options...
laminutederire Posted May 27, 2015 Author Report Share Posted May 27, 2015 I fixed the radar, it is now working successfully, sorry for this past inconvenience! Quote Link to comment Share on other sites More sharing options...
Muffin Posted May 28, 2015 Report Share Posted May 28, 2015 post images in the Original Post. It attracts more people and lets them comment on the go! Quote Link to comment Share on other sites More sharing options...
laminutederire Posted May 28, 2015 Author Report Share Posted May 28, 2015 post images in the Original Post. It attracts more people and lets them comment on the go!Thanks for the advice here are some: Quote Link to comment Share on other sites More sharing options...
Muffin Posted May 28, 2015 Report Share Posted May 28, 2015 Some of the passageways appear to be very thin, and the bombsites, confusing mazes... Quote Link to comment Share on other sites More sharing options...
laminutederire Posted May 28, 2015 Author Report Share Posted May 28, 2015 These are just connectors like in houses in inferno, I thought it wouldn't be very disturbing since actual action is not supposed to happen there, and also because you can go past in 2 seconds, but I'll try and widen these. I do want some precision about bombs it's, so as to understand better what I should modify or if I will better off rethinking the whole thing Quote Link to comment Share on other sites More sharing options...
Muffin Posted May 28, 2015 Report Share Posted May 28, 2015 I mean the map isn't confusing, it is actually rather interesting, but remember, bombsites aren't everything, make the connectors and paths attractive as well. Quote Link to comment Share on other sites More sharing options...
st0lve Posted May 29, 2015 Report Share Posted May 29, 2015 It looks like a DOD map...Just by looking at the overview, I have no clue how to attack any of the bombsites with only 5 dudes. Or how the hell do you get 5 dudes onto the bombsite without being taken out by a single guy with an AWP. Quote Link to comment Share on other sites More sharing options...
laminutederire Posted May 29, 2015 Author Report Share Posted May 29, 2015 (edited) It looks like a DOD map...Just by looking at the overview, I have no clue how to attack any of the bombsites with only 5 dudes. Or how the hell do you get 5 dudes onto the bombsite without being taken out by a single guy with an AWP.I hope that when playing it it seems more obvious how you can play the map (top bombsite might need some work, hence the question marks). Arrows shows how I intented it to play.For your other concern, I tried to force Awper to be sniping at exposed spots, like it is "high risk high reward", so it can be put down easily if he is alone. I am however open to suggestions on the matter of how doing this correctly Edited May 29, 2015 by laminutederire Quote Link to comment Share on other sites More sharing options...
laminutederire Posted May 29, 2015 Author Report Share Posted May 29, 2015 (edited) @Muffin is it better and enough like this?Before:After: Edited May 29, 2015 by laminutederire Muffin 1 Quote Link to comment Share on other sites More sharing options...
Muffin Posted May 29, 2015 Report Share Posted May 29, 2015 (edited) Yes...i mean if your'e looking at inferno apts for the excuse of thin paths, that's not enough. Look at middle, alt middle, heck even banana! They are all wide enough to pull off nades and have a fair firefight. If it ever happens. Edited May 29, 2015 by Muffin Quote Link to comment Share on other sites More sharing options...
laminutederire Posted May 29, 2015 Author Report Share Posted May 29, 2015 I know but not all paths are narrow, I thought that since narrow passageways disfavor snipers, it could be interesting to balance their vantage points by forcing them not to camp because if they do they would be at a risk. But I may be wrong though. I do have to thank you, between the two screenshots I do prefer a lot more the latter Quote Link to comment Share on other sites More sharing options...
st0lve Posted May 30, 2015 Report Share Posted May 30, 2015 I am however open to suggestions on the matter of how doing this correctlyI'm no rulebook, and I don't play a lot of CS:GO (or any games really), but I think 1 wide open path and 1 narrow/smaller path is a good baseline... Just look at most bombsites in the competitive maps, there is usually one wide and one narrow from the T side, and there is probably a reason for this. Quote Link to comment Share on other sites More sharing options...
laminutederire Posted June 6, 2015 Author Report Share Posted June 6, 2015 Major changes, layout-wise but mostly visually, I tried to reshape the layout in regards of previous feedback, hope it is better. Also I do want to know if the visuals have improved in the good direction, appreciated to have some feedback here's the link for screenshots: http://imgur.com/a/NaDomthe link to the map is in the first post thanks in advance! Quote Link to comment Share on other sites More sharing options...
blackdog Posted June 8, 2015 Report Share Posted June 8, 2015 Visually I'm sure this can turn out very pretty; but as others said, appears to be too much maze-like. Also the stairs leading into buildings seem too steep. laminutederire 1 Quote Link to comment Share on other sites More sharing options...
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