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Posted (edited)

 

This project is currently a work in progress

 

This is the alpha version of my new map, 'Keep'. I am currently looking for people to test it and run it on servers where I am able to get feedback on timings, pathways and strengths for each side.

 

Keep is a castle themed map, with its themes and influence from cbbl and plans for its own custom content in the future. A shipment of nuclear arms are being smuggled in via the wine barrels and crates located in the keep. Terrorists must destroy one of two locations, the keep's wine cellar, or courtyard; where a recent festival was being held. Counter-Terrorists, aware of the imminent threat, have been dispatched to neutralize the threat and retrieve the Nuclear Arms.

 

 

Workshop

 

http://steamcommunity.com/sharedfiles/filedetails/?id=439198333

 

 

Update Alpha 4 (13/07/2015)

Alpha 4 Has Been Released - Changelog

> A site had a rework and redesign.

> Certain Prop's received Clipping's thanks to user feedback

> B Site was redesigned in certain area's and balanced more for entry.

> A & B Site received new prop placement and cover. Balancing stage is now upon us.

> Began playing around with textures, props and geometery outside. Nothing final and was due to a lack of internet for the last month.

> A lot of glitches and bugs fixed.


 

 

 

Screenshots

 

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Edited by Guni
Update
Posted

I'll be honest, from the name I expected something really shitty. But this looks good :)

Middle looks really long though

I looked at the name and I was like nope nope nope. I clicked on the topic and was like oh...
Posted

Love that "cobblestone" theme. Please reduce bloom effect, it is really annoying. And as for the hatch i'd prefer to make ladder instead boxes, because if you extremely in a hurry to bombsite A, this crates are extra obstacle. Good job, i think it will be perfect project!

  • 1 month later...
Posted

So! I've returned from my holiday through Europe and I fixed up the map based on feedback and overall experience. The map still has elements from before but as far as layout and timings are concerned its very different.

The map is smaller now, the ridiculous middle is now gone and has a more interesting mid to replace. As it's still all grey box, it isnt much to look at visually but I just want to finalize pathways and get to the point that I am happy with it and get going on the Art Pass processes.

I will look at booking another play test soon and hopefully get some feedback on what sucks and what works.

  • 3 weeks later...

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