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Posted

From the screenshots, for your first map it doesn't look horrible at all!

 

I would really really suggest working on blocking out the layout first and testing it and then starting to greybox slowly rather than build up with props, models and a theme right away like you have done here. Because if you have a lot of detail work like some sort of building it might be hard to move paths and stuff than it would be with basic grey blocks.

Posted (edited)

cracking first map, as for holding off the art fun, I'd say do what you think is most interesting at this point, obviously don't abandon the gameplay side of things, but what ever keeps you progressing is better than getting bored and stopping. When I started I constantly moved back and forward trying all sorts  In fact, my older maps got attention because they looked pretty, and because of that people played them so I got feedback. Although it's wise to focus on gameplay, in the world of modding it certainly doesn't hurt to put a lot of effort into the artistic side. They do, after all go hand in hand.

Edited by 2d-chris
Posted

Yes, I guess it's all about gathering experience at this point. Of course I'd like my map to be well-balanced and good for competitive play, but that's a tough challenge even for professional map-designers so maybe I should limit my expectations ^^

But yeah, I'll just go with what I feel like doing. That's probably the best way to improve.

Posted

Ever heard of clipping? There should be a texture called player clip (bright pink and somewhat see through) just search up clip to find it. Pretty much it's an invisible walls place it at the places you don't have walls yet to block it off from being exploited

Posted

Thanks! I've definately use that :) I got some problems with decals though. I need to figure out how to put decals that cover multiple blocks/walls and also how to put decals that go around cylinders :P

Posted

decals cant. I would personally use overlays as well, you can readjust their size and they are easier to use. Pretty much the overlay is applied over a cylinder, but a cylinder has many faces, and the thing is only applied the face clicked on. You have to click on each face and drag it about.

 

I don't know for sure though, I aint no expert

Posted (edited)

You can select multiple faces on an overlay. Go into the overlay properties, click on Pick face in Brush faces, and use CTRL to select several faces.

 

Overlays are basically super decal, you can change their scale, fade distances and orientations (not only rotate around the surface normal, this is useful on corners), change the rendering order (if you want an overlay to render over another one, useful for markings), change the textures coordinates (if you have a texture atlas, which save memory, file size and is a bit faster to render) and tweak the 4 endpoints into any trapezium.

 

Overlays are a bit more expensive though, you should use a decal if you can.

To be honest decals are a bit finicky, usually I use an overlay.

Edited by Klems

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