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Programs that are usually used for Source level editing


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Posted

I want to know which programs i need to learn in order to make good maps for Source engine games.

i know Hammer is the Map editor, but what do i use for textures (for the walls/floors etc.) and what do i use for making props (items in-game etc)? Blender and Photoshop are all that's needed to make a quality map?.. let's say for example like the new DE_SEASON, which i think artisticly and comptetivly is very nice. which tools do i need to learn to make a map like that?

Posted

I think if you ask every single high level map maker, they'll give you a different answer.
It all comes down to preference, also remember that a lot of the maps you see ingame and in earlier operations, are a collaborative effort. FMPone who made DE_Season for example is working with someone else to make the custom props.

But if you have all the time and motivation (and money!) in the world, I'd say learn:

 

* Hammer - for obvious reasons.

* Photoshop - textures, decals & overlays.
* 3DS MAX - props.

* VTFEdit - to convert your image files to .vtf files usable in the editor
* PakRat, VIDE, etc. - your choice of packing software, to pack all your custom content into a .vpk.


Although GIMP is a free alternative to Photoshop, and 3DS MAX can be substituted with Blender.

Bare in mind that it takes an enormous amount of skill and effort to create something like DE_Season.

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