Prico Posted May 6, 2015 Report Posted May 6, 2015 I want to know which programs i need to learn in order to make good maps for Source engine games. i know Hammer is the Map editor, but what do i use for textures (for the walls/floors etc.) and what do i use for making props (items in-game etc)? Blender and Photoshop are all that's needed to make a quality map?.. let's say for example like the new DE_SEASON, which i think artisticly and comptetivly is very nice. which tools do i need to learn to make a map like that? Quote
louie Posted May 8, 2015 Report Posted May 8, 2015 I think if you ask every single high level map maker, they'll give you a different answer. It all comes down to preference, also remember that a lot of the maps you see ingame and in earlier operations, are a collaborative effort. FMPone who made DE_Season for example is working with someone else to make the custom props. But if you have all the time and motivation (and money!) in the world, I'd say learn: * Hammer - for obvious reasons. * Photoshop - textures, decals & overlays. * 3DS MAX - props. * VTFEdit - to convert your image files to .vtf files usable in the editor * PakRat, VIDE, etc. - your choice of packing software, to pack all your custom content into a .vpk. Although GIMP is a free alternative to Photoshop, and 3DS MAX can be substituted with Blender. Bare in mind that it takes an enormous amount of skill and effort to create something like DE_Season. Quote
blackdog Posted May 8, 2015 Report Posted May 8, 2015 Focus on making a map with standard assets, or those that are open sourced first. Quote
Prico Posted May 9, 2015 Author Report Posted May 9, 2015 thanks guys i will get right into it! Quote
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