TheOnLY Posted April 30, 2015 Report Share Posted April 30, 2015 (edited) As the second playtest is comming soon (sunday ) i figured that i should create a thread to collect some additionall feedback as well as to document my progress. The map has some big open areas (T-spawn to A or outer B route) as well as close quater areas and some nice vertical gameplay. My main goal was to give players various ways of playing and moving through areas enableing a diversified gameplay. To do this there are alternate but parallel routes, different peaks from where only a limited part of the area can be covered. I also want to give players opportunities to set up crossfires and two man boosts to reward teamplay As a theme I will go for an isolated russian facility surrounded by snow - in the morning. Enough writing for now - look at these pictures Overview with routes and timings: T-Spawn and enterance to A (on the left): Same area - different view: To B- Ts coming from the left, CT from the right: B: The ugly A : Edited April 30, 2015 by TheOnLY Quote Link to comment Share on other sites More sharing options...
Muffin Posted April 30, 2015 Report Share Posted April 30, 2015 Looks very pretty and believable . The layout is also quite unique. I like it Quote Link to comment Share on other sites More sharing options...
TheOnLY Posted April 30, 2015 Author Report Share Posted April 30, 2015 (edited) Got a download ready: ------------------- Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=434905799 New download forgot to add the kz file: https://www.dropbox.com/s/icjlmlukdgso348/de_berg_a5_2.zip?dl=0 Edited May 1, 2015 by TheOnLY Quote Link to comment Share on other sites More sharing options...
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