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Posted (edited)

As the second playtest is comming soon (sunday :D ) i figured that i should create a thread to collect some additionall feedback as well as to document my progress.

 

The map has some big open areas (T-spawn to A or outer B route) as well as close quater areas and some nice vertical gameplay.

My main goal was to give players various ways of playing and moving through areas enableing a diversified gameplay.

To do this there are alternate but parallel routes, different peaks from where only a limited part of the area can be covered.

I also want to give players opportunities to set up crossfires and two man boosts to reward teamplay

 

As a theme I will go for an isolated russian facility surrounded by snow - in the morning.

 

Enough writing for now - look at these pictures  :D

 

 

Overview with routes and timings:

 

22566CBD837329BB6BD840F5B46590F14EEE8296

 

 

T-Spawn and enterance to A (on the left):

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Same area - different view:

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To B- Ts coming from the left, CT from the right:

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B:

AF1269F53314B5C1911452F18864C37C663BCEE6

 

The ugly A   :v:

296C851E154114FEF044EFE223A9118E5181AF9D

Edited by TheOnLY

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