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de_berg (will be change later)


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As the second playtest is comming soon (sunday :D ) i figured that i should create a thread to collect some additionall feedback as well as to document my progress.


The map has some big open areas (T-spawn to A or outer B route) as well as close quater areas and some nice vertical gameplay.

My main goal was to give players various ways of playing and moving through areas enableing a diversified gameplay.

To do this there are alternate but parallel routes, different peaks from where only a limited part of the area can be covered.

I also want to give players opportunities to set up crossfires and two man boosts to reward teamplay


As a theme I will go for an isolated russian facility surrounded by snow - in the morning.


Enough writing for now - look at these pictures  :D



Overview with routes and timings:





T-Spawn and enterance to A (on the left):



Same area - different view:



To B- Ts coming from the left, CT from the right:






The ugly A   :v:


Edited by TheOnLY
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