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Posted

I dunno but WHEN did visual quality in deathmatch maps ever matter. At least back in the days, deathmatch was all about crazy fun gameplay to me...and still is. Realistic+Deathmatch don't mix well IMO :X

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Posted

tis kewkarse that kami won the thing, but (and no disrespect meant by this) i think the visual quality of the contest winners is rather low considering the potential of the hl2 engine. Cant say about gameplay since I havent played any of them but I still think valve should've given the community some more time so that people could get some more cool looking stuff done instead of having to rushing it.

Anyway, grats to kami and mike

My map hit the limits for online play =/

Posted

I dunno but WHEN did visual quality in deathmatch maps ever matter. At least back in the days, deathmatch was all about crazy fun gameplay to me...and still is. Realistic+Deathmatch don't mix well IMO :X

It never was. But if you can make some pretty play cool, why not go for that? I'm pretty sure it's possible, Unreal is the proof.

Posted

Yes before i forget, good job Kami and Mike. It's nice to see mapcore got 2 mentions. Although i really feel that some other maps i saw on mapcore should be able to beat some of those non-mapcore maps chosen by Valve.

Posted

i cant believe dm_avalon made it over rebar. I mean, its an excellent map, but its not very hl2ish, and id thought theyd pick hl2ish stuff.

Im also suprised that a c17 themed map won. kami's map was nice, but i was so suprised when that thing came up.

Posted

i cant believe dm_avalon made it over rebar. I mean, its an excellent map, but its not very hl2ish, and id thought theyd pick hl2ish stuff.

Im also suprised that a c17 themed map won. kami's map was nice, but i was so suprised when that thing came up.

'Honourable Mention' suggests that Valve knew exactly that they were choosing a map outside of the HL2 theme. Bit of variety, I guess.

Not to say Rebar isn't worthy; far from it.

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