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.VMT and .VMF Help Thread


Vorontsov
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8 hours ago, taz-ed said:

this line  "$bumpmap" "custom/de_samba/broken_brick_plaster_bottom_bump"   should be _normal not _bump

Does the name really matter?

The file is a normal map (created with CrazyBump) and i saw many tutorials where everyone used a different _name at the end.

But I will try and let you know.

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No, the name of the file doesn't matter. Bumpmaps were the precursor to normal mapping, but the name "bumpmap" stuck. I think the reason you're not seeing it is simply because normal maps are hard to see without really hard lighting, or baked shadows via ssbump. You can also make them more visible with specular, but since your material is brick/plaster that's not really called for.

Edit: Sorry, didn't read your post fully, if they're not appearing with mat_normalmaps then what I said doesn't apply at all.

Edited by jakuza
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So if the name doesn't matter and the VMT seems correct to me, what's the problem those maps don't show up ingame?

Does it need to be in a certain format? I noticed that Valve mentioned something about BGR8888 format but DXT1 should be okay to in the newer versions
(under Conversion > vtfEdit)

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DXT should be ok if you don't mind some compression artifacts. 

Maybe post the files so one of us can have a look, if you're still having trouble. Nothing looks out of place in the VMT. 

Edited by spence
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On 11-5-2016 at 5:22 PM, spence said:

DXT should be ok if you don't mind some compression artifacts. 

Maybe post the files so one of us can have a look, if you're still having trouble. Nothing looks out of place in the VMT. 

Here you go.

Google Drive Link (VMT and the two VTF files)

Thanks for having a look.

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Tried it out and it works fine here: 

brick_bump.jpg

Make sure all of the files are in the correct folder I guess? I'm not sure what else could be going wrong. 

Edited by spence
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On 14-5-2016 at 2:27 PM, spence said:

Tried it out and it works fine here: 

Spoiler

brick_bump.jpg



Make sure all of the files are in the correct folder I guess? I'm not sure what else could be going wrong. 

Well that's strange.

Is there a certain argument i have to call when compiling the map?

And about the "right folder" they are all in the same folder ".../csgo/materials/custom/de_samba" could that be a problem?

BTW thanks for testing

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