Tomato Posted May 4, 2016 Report Posted May 4, 2016 8 hours ago, taz-ed said: this line "$bumpmap" "custom/de_samba/broken_brick_plaster_bottom_bump" should be _normal not _bump Does the name really matter? The file is a normal map (created with CrazyBump) and i saw many tutorials where everyone used a different _name at the end. But I will try and let you know. Quote
taz-ed Posted May 4, 2016 Report Posted May 4, 2016 you can use _ssbump with $bumpmap maybe that what your thinking about ?? Quote
jakuza Posted May 5, 2016 Report Posted May 5, 2016 (edited) No, the name of the file doesn't matter. Bumpmaps were the precursor to normal mapping, but the name "bumpmap" stuck. I think the reason you're not seeing it is simply because normal maps are hard to see without really hard lighting, or baked shadows via ssbump. You can also make them more visible with specular, but since your material is brick/plaster that's not really called for. Edit: Sorry, didn't read your post fully, if they're not appearing with mat_normalmaps then what I said doesn't apply at all. Edited May 5, 2016 by jakuza Quote
Tomato Posted May 10, 2016 Report Posted May 10, 2016 So if the name doesn't matter and the VMT seems correct to me, what's the problem those maps don't show up ingame? Does it need to be in a certain format? I noticed that Valve mentioned something about BGR8888 format but DXT1 should be okay to in the newer versions (under Conversion > vtfEdit) Quote
spence Posted May 11, 2016 Report Posted May 11, 2016 (edited) DXT should be ok if you don't mind some compression artifacts. Maybe post the files so one of us can have a look, if you're still having trouble. Nothing looks out of place in the VMT. Edited May 11, 2016 by spence Quote
Tomato Posted May 13, 2016 Report Posted May 13, 2016 On 11-5-2016 at 5:22 PM, spence said: DXT should be ok if you don't mind some compression artifacts. Maybe post the files so one of us can have a look, if you're still having trouble. Nothing looks out of place in the VMT. Here you go. Google Drive Link (VMT and the two VTF files) Thanks for having a look. Quote
spence Posted May 14, 2016 Report Posted May 14, 2016 (edited) Tried it out and it works fine here: Make sure all of the files are in the correct folder I guess? I'm not sure what else could be going wrong. Edited May 14, 2016 by spence Quote
Tomato Posted May 15, 2016 Report Posted May 15, 2016 On 14-5-2016 at 2:27 PM, spence said: Tried it out and it works fine here: Spoiler Make sure all of the files are in the correct folder I guess? I'm not sure what else could be going wrong. Well that's strange. Is there a certain argument i have to call when compiling the map? And about the "right folder" they are all in the same folder ".../csgo/materials/custom/de_samba" could that be a problem? BTW thanks for testing Quote
spence Posted May 17, 2016 Report Posted May 17, 2016 Nope, that's the same folder I put them in. You shouldn't have to specify anything when compiling the map, either. I'm not sure why they don't appear for you. Quote
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